================================================================
Title                   : Vulcan (The Tensar Project heh heh)
Filename                : Vulcan.bsp
Release Date            : January 27th 1998

Author                  : Peter Lomax 
                          aka PCL
                          aka Hawkmoon
Email Address           : pcl@provider.co.uk (soon unavailable)
                          hawkmoon@pcl.telinco.com (the new account)
Web Address             : http://www.geocities.com/TimesSquare/Fortress/9617/
                          (the place for my map news)
                          *note new address*

Description             : Pure racing
                          Loosely based on a (rather large) figure of 8
                          Lava themed with some multiplayer crossovers 
                          (If anyone wants it converting to racingdm, let me know)
                         
Credits                 : id software for the "Neverending Game" 
                          Impact development for "Patch of the Year"
                          Yahn Bernier for "Best Map Making Tool"

Best Lap Time           : 54.5 secs - MaNiAc
================================================================

* Play Information *

***This map only works with the Quake Rally patch from Impact Developments***

Type                    : Racing
Single Player           : for practice and time attack
Bot Markers             : No (Maybe later if the bot code is resolved)
Cooperative             : No
Deathmatch              : 8 "deathmatch" starts for multiplay race
Difficulty Settings     : No
New Sounds              : No
New Graphics            : qrally.wad from Impact Developments
New Music               : No
Demos Replaced          : None

Put Vulcan.bsp in Rally/Maps directory
Start QRally using the launcher
When the demo starts bring down the console and type map vulcan
(or you can add +map Vulcan to the extra settings to jump straight to this track) 

* Construction *

Base                    : None
Editor(s) used          : BSP v0.86b (the best of the best)
Known Bugs              : none - if you find any email me
Build Time              : Too long
                          

Texture Wad used        : Selected id textures
                          qrally.wad
                          
Compile machine         : Pentium 200MMX/40MB
QBSP Time               : 58.0 seconds (used Transparent Water QBSP Version 1.65
                                        by Ken Alverson (KenA@TSO.Cin.IX.Net))
Light (-extra) Time     : 780.0 seconds (used ArghLite v2.0 by Tim Wright argh@ntplx.net 
                                          minlight set to 80)                      
VIS (-level 4) Time     : 2049.0 seconds - vis`d for GlQuake but ok for DosQuake and WinQuake

Entities                : 378 

================================================================

* Where to get this level *

If you can read this you have already found a place
or http://www.geocities.com/TimesSquare/Fortress/9617/ following the QRally link
or E-Mail me at  and ask for it 

* Copyright / Permissions *

Copyright (c) 1997 Peter Lomax.  All rights reserved.
This level may be distributed freely on any electronic format
provided that it is not modified in any way and this text file is included.
If you wish to use this map in a level pak, you must first obtain my permission.  
If you wish to distribute this level commercially (including, but not
limited to, magazine cover CD`s) you must first obtain my permission.
Also bear in mind that the textures used belong to id and Impact Developments 

Special thanks to:
Angie,Michael and Mat for the LAN testing
MaNiAc (chief map tester),Jagged and HiLandR(visit http://www.warzone.com/qrr/pitstop/) 
Bozer,BoBo and Traz (QRally map makers - http://www.warzone.com/designers/)

