=============================================================================
Title                : Urban Driveby
Filename             : udriveby.bsp
Version              : 1.0 [dated:7/31/97]

Description          : This is a new track for QuakeRally.
                       The city textures are so overused it really
                       isn't funny. It's been designed with netplay
                       and 486's in mind, but the ammo in the level
                       is sparse.. watch your aim. No RL either, due
                       to a bug in QuakeRally where the game doesn't
                       accecelrate on certain angled surfaces and you
                       keep a constant speed.. visicous cycle with the
                       RL. Everyone that has played this map though it
                       was uber-good, so something has to be right.

                       Note: this map hasn't really been tested for
                       netplay. I'm probably gonna either make this
                       a pure racing map or fix it up, but the map
                       speed is cool for netplay [r_speeds below 200,
                       there's a sight.

Author               : Steven Towle aka Dipstick
Email Address        : stevet3@ix.netcom.com | stevet@ftp.cdrom.com

Misc. Author Info    : Someone too damn young for his own good.
                       Co-author [with about 20 other people] of
                       Memento Mori 2. Also a level designer on
                       the ManyWorlds project. Yeah, this is my
                       first publically released map for Quake, tough
                       crumbs.

Additional help      : hmm.. none with the map...
                       for QuakeRally.. impact.frag.com/rally/ might
                       be a good place to go.

Credits to           : Everyone at Impact, duh they made QuakeRally
                       Everyone at id, duh they made Quake
                       Everyone in EFNet #quakerally for the comments/help.
                       PsHLoRtZ and TRP for getting me off my collective ass.
                       Yahn Bernier for making BSP, the uber-cool map editor.
                       My parents for being a wee bit supportaive [thanks for
                       the P2! My 486 broke. ;]
                       Fill in your own name here for any reason

                       
=============================================================================

-=[ Play Information ]=-

Game                    : QuakeRally [requires reg. quake]
Maps                    : 1
Single                  : Yes
Cooperative             : I don't think so homeslice 
Deathmatch              : Yes, 8 DM-starts to race
Difficulty Settings     : Pfft
New Sounds              : No
New Graphics            : No [unless qrally.wad counts]
Demos Replaced          : Yes [udriveby.dem included]


-=[ Construction ]=-

Base                    : from (chicken) scratch 

Build Time              : 3 days, about 20 hours total working
                          qbsp            :  2 minutes
                          arghlite -extra : 20 minutes
                          rvis -level 4   : 10 seconds (!)
                          This is what a P2-266 gets you. ;)

Editors used            : BSP .82
                          MS-DOS Edit
                          Can I say BSP again? It rocks.

Known Bugs              : None regarding the levels. Contact Impact
                          for QuakeRally bugs.
=============================================================================

-=[ Copyright / Permissions / Distribution Information ]=-

* Copyrights *

 Urban Driveby is Copyright (c) 1997 by Steve Towle. 
 QuakeRally is Copyright (c) 1997 by Impact Devolpment.
Quake is Copyright (c) 1996 by id Software Inc.
The Quake logo and likenesses are trademarks of id Software Inc.
All textures contained in the levels whose names do not start with "SUMA"
or "WEND" are owned by id Software. 
 All textures beginning with "SUMA" or "WEND" were created/modified
by their respective artists at Impact. I'd like to state that the copyright
of the id textures still lies at id Software and credit should go to
Kevin Cloud and Adrian Carmack!

* If you want to put Urban Driveby/QuakeRally on a CD *

 You are *NOT* allowed to commercially exploit this map, e.g. put it on a
CD that is sold for money without my explicit handwritten(!) permission!

 Don't even think about mailing me something like "we want to include your
work on our CD, if you don't reply until a certain date we will take this as
your permission"!
Don't laugh, I've seen this before...

 Sorry if the above sounds a bit harsh, but I don't want any level-author to
be screwed by CD publishers like Actura again. Most companies are fair, and
if you are one of these companies don't hesitate to e-mail me for further
distribution information. Don't forget to mail Impact too, as you're in
violation of their copyright too if you illegaly distribute this CD.


* If you want to use any of the recources for your own works *

 Authors may NOT use these levels as a base to build additional levels. Fin.


* Distribution *

 You are welcome to freely distribute Urban Driveby
 or QuakeRally on a non-commercial base,
provided you do not change anything and leave the ZIP intact.
That includes the Internet, FIDO etc. - every media that can be accessed
without paying for it.

I'm sorry Matthias, but I had to rip your copyright statement. I'm
a lazy fool. Good luck with your ritual/customs mess. =)


-=[ Where to get this PAK ]=-

ftp.cdrom.com and mirror sites.

