* WARNING * This map is designed for QUAKE RALLY.
            You must have QUAKE RALLY to get any fun from this map.

================================================================
Title                   : Sub-Aqua
Filename                : sub-aqua.bsp

Author                  : Ben "Krash" Ackland
Email Addresses         : krash@hunterlink.net.au
                          UIN: 3476771
                          Bug reports, tips, etc. are most welcome.

Description             : This map is centered around a large, underground
                          river. There are many crossover tracks, and a
                          new implementation of the jump entities to
                          propel your car to the next level. The track is
                          mostly natural tunnels, with some man-made drains.
                          There is one huge jump, which requires you to get
                          around the previous corner at a high speed in order
                          to make it.
                          I recommend binding a key to 'kill', because if you
                          happen to stuff up a jump and survive, it's a
                          REALLY long way back. It's faster and easier to
                          suicide in these cases.

Best Lap Time           : 1 minute, 5 seconds (Standing Start).
                          Set by me.
                          anyone who can manage under 1:03,
                          PLEASE SEND ME A DEMO!

Special thanks to       : The Impact Team for QRally
                          Ben Morris for worldcrdaft
                          id for Quake
================================================================

* Play Information *

Single Player           : For practice/testing.
Cooperative             : No
Deathmatch              : What is the point otherwise?
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft v1.5
Known Bugs              : Quite frequently, the jumps will either work too
                          well or not well enough. I have tried to compensate
                          but bugs still occur. This has to do with the code,
                          so talk to Ridah if you have trouble.
Build Time              : On and off for 4-5 weeks or so (took a break for q2)
Texture Wad used        : quake101.wad (by id)
                          qrally.wad   (by Impact)

* Compilation *

Compile Machine         : P166 w/32Mb RAM
Bsp Time                : 1566 seconds    (00:26:06)
Light -extra Time       : 2446 seconds   (00:40:46)
Vis -level 4 Time       : 100337 seconds (27:52:17)
Total Compile time      : 103137 seconds (28:38:57)

* Copyright / Permissions *

Copyright (c) 1997 Ben Ackland.  All rights reserved.
This level may be electronically distributed only at no charge to
the recipient, and may not be modified in any way.  This text file
must be included with the level.

This level may not be distributed on any CD-ROM without the prior,
explicit consent of Ben Ackland, as well as a hefty bribe. =]

 /-------------------------------------------\
 | /-\      /----------\                     |
 | | |    /     -------/                     |
 | | |  /   / \   \                          |
 | | |/   /  |  \   \    KRASH the SYSTEM    |
 | |    <  --+-- >   >                       |
 | | |\   \  |  /   /                        |
 | | |  \   \ /   /  krash@hunterlink.net.au |
 | | |    \     /          UIN: 3476771      |
 | \-/      \-/                              |
 \-------------------------------------------/
                                     

