================================================================
Title                   : Stunt Rally
Filename                : qrdaf01.bsp
Release Date            : Floated around since August 1997,
			  officially released November 17, 1997

Author                  : Chris Sparks (DaFragsta)
			  3D Gaming Spooge
URL                     : http://www.brutality.com/spooge/
Email Addresses         : dafragsta@mindless.com

Description             : This is it! This is what you got Quake
			  Rally for! Lots of jumps, places to hide,
			  and plenty of weapons and ammo. The R_SPEEDS
			  might be a little rough, but this map is still
			  pretty enjoyable.

			  SIDE NOTE: This map probably would have never made
			  it to the 'net, if it had not been for one of the
			  FRAG goers who saw the map, and submitted it to the
			  Pit Stop. I personally was reluctant to release it
			  because it did not recieve the ravest of reviews
			  when I sent it to Summaleth of the Impact Develop-
			  ment team. He, the members of my LAN gaming group
			  SkyNet, and a few of the attendees of the FRAG, 
			  were the only ones to play it.. until now. In fact,
			  even when it was being distributed at the FRAG, it 
			  was still in the working filename of finlbeta.bsp. 
			  Someone renamed it hotweel.bsp and mailed it off to
 			  The Pitstop. By chance, I guess, I stumbled upon my
			  map being mentioned in the PitStop message board by
			  one of the FRAG attendees. I probably wouldn't have
			  released the map... ever, mostly due to the fact
			  that other level makers might point and say look at
			  this llama! He really sucks!

			  I have since fired up WorldCraft and I am currently
			  working on a new Deathmatch level for regular Quake.
			  It looks pretty impressive, even with my biased
			  view! I tried to use the same amount of detail that
			  I did with Stunt Rally, and I managed to keep the
			  R_SPEEDs well within acceptable boundries.

================================================================

* Play Information *

Single Player           : Primarily a deathmatch track, but it's a blast
			  to see how much air you can catch!
Cooperative             : No
Deathmatch              : 8 deathmatch starts
Difficulty Settings     : No
New Sounds              : No
New Graphics            : A few new mips!
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : WorldCraft 1.3, MipDip, Photoshop, Paint
			  Shop Pro.
Known Bugs              : This is my very first map as far as the Quake
			  engine goes. There are bound to be some bugs
                          discovered. If ya find any, email me! Note that
			  I am aware of the seemingly meaningless finish
			  line by the figure 8. The figure 8 itself is my
			  attempt to build around it! =)

Build Time              : A long damn time! (40+ hours)

Texture Wad used        : qrally.wad (by sumaleth and wendigo)
          		  dafrag.wad (by me!)

Compile machine         : Intel Pentium 166MHz/32MB EDO RAm
QBSP256C Time           : I just let it run through while I slept!
Light (-extra) Time     : I just let it run through while I slept!
VIS (-level 4) Time     : I just let it run through while I slept! =)
			  It didn't take any longer than 12 hours.. 

Brushes                 : Too many.
Entities                : Excessive
Models                  : With nice curves can send me an email with
			  their email and phone #. ;)

* Where to get this level *

The Pitstop: http://pitstop.warzone.com/
CDROM.COM ftp://ftp.cdrom.com/pub/idgames2/

* Copyright / Permissions *

Copyright (c) 1997 Chris Sparks.  All rights reserved.
This level may be electronically distributed only at no charge to
the recipient, and may not be modified in any way.  This text file
must be included with the level.

This level may not be distributed on any CD-ROM without the prior,
explicit consent of Chris Sparks.