Thursday, July 24, 1997
================================================================
Title                   : A Drive in the Park
Filename                : Drive.bsp
Author                  : Paul Healey
Author Email Address    : paulhealey@lineone.net
Author's Other Levels   :-Quess (Quake Battle Chess)
                          <http://impact.frag.com/quess/>
                          Lava Pit
                          Caved In
                          High in the Sky

                          -Quake Deathmatch
                          Hells Base
                          The Slime Pit
                          ZabbaDeath '97
                          Techno Hell

                          -Quake Rally
                          <http://impact.frag.com/rally/>
                          Techno Rally

Description          : For 8 player Qrally deathmatch. Simple design, its not
                       actually a park. More like a forest. Also this was
                       made for QRally and not converted like Techno Rally.

                       The level has been BSPed with the transparent water
                       QBSP so all you GLQuake users have transparent water.                       Also that special mirror texture has been used.
                       NOTE: I've tested it GLQuake and it ran very slow.
                       (I was using a 3Dfx card)

Additional Credits to: Barry and Jay (my brother) for testing.

                       Ridah, Sumaleth etc for Quake Rally.

                       Armin Rigo for QuArk.

                       id Software, Inc., of course, for being
                       so *damn* cool.
================================================================

* Play Information *
Single Player           : Only one start for inspection.
Cooperative             : No
Deathmatch              : YES--8. (Has 8 starts)
Capture the Flag        : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : From scratch.
Editor(s) used          : QuArK
Known Bugs              : Don't think so.
Build Time              : 5 hours.
Texture Wad used        : Quark.Wad
                          Qrally.Wad
                          And the Pavement texture from QRDM02

Compile machine         : P 200 w/32 megs RAM
QBSP Time               : 19.0 sec
Light Time (-extra)     : ? (forgot to check)
VIS (-level 4) Time     : 1015.0 sec

Brushes                 : 63
Entities                : 128 

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

The original zipfile and its contents MUST remain UNALTERED.

Permission is granted to download the bsp through non-commercial
QuakeWorld servers.

Commercial servers may NOT use this level.

This BSP may be distributed ONLY over the Internet and/or BBS systems
and in its original zipfile format--UNALTERED bsp and textfile included.
You are NOT authorized to put this BSP on any commercial CD or diskette
without my permission.  Also note that id Software, Inc. has
certain restrictions on the distribution of derivative levels.  If you
go ahead and ignore these warnings, don't be surprised if a lawsuit
comes your way...
