================================================================
Title                   : The Cage                        17/2/97 
Filename                : PMECAGE.BSP   (All my levels have PME
                                         at the beginning.)
Author                  : PME
Email Address           : pme@mjpme.demon.co.uk

Description             : A new single player level for Quake. Not much
                          else to say... except play it. ;)
                          I also have a web page.. still under construction.
                          Nothing to do with Quake (MODs). 
                          http://www.mjpme.demon.co.uk/pme/

                          Next project is a six level compilation I am
                          doing with Kayos called "The Elements". He's
                          doing most of the work (who am I to argue? ;)
                          but hey, I'm chipping in. Probably at least
                          one new weapon and two monsters. Probably.
                          Well, mebe. It'll be called KYSELEMS.ZIP, so
                          as soon as you spot it (hopefully b4 mid-april)
                          download it. ;)

Additional Credits to   : ID Software, for Quake
                          Chris and Trey for Quest
                          Kayos for criticism, and final vis'ing of the lev.
                          
================================================================

* Play Information *

Level Name              : The Cage
Single Player           : Yep.
Cooperative 2-4 Player  : Yes.
Deathmatch 1-4 Player   : Nah.. the level isn't "suited" to it.
Difficulty Settings     : Hard only. Wuss.
Anything else new       : Nope.

Comments                : Had 75 models at one time. Packet Overflow may
                          perhaps pop up...
                          
================================================================

* Construction *

Base            : Nothing. 
Build Time      : Well, i started in September, and finished February.
                  I had a bit of a break in between. Only a small one mind.

                Qbsp-time             : 825secs
                Vis-time   (-level 4) : 9092secs
                Light-time (-extra)   : 765secs
                On a Pentium 100 running win95 with 32megs edo ram.

Editor(s) used  : Quest and MS-DOS Edit the best editors around...
Known Bugs      : A few... packet overflow tends to pop up and sometimes
                  the cage has been known to bugger up. Very rare tho.
                  

* Legal Stuff - Actura take note *

You may distribute this level and include it in any deathmatch compilation
etc., as long as you include my text file and give me credit. The .map may
be edited and compiled for internal use, but the modified level may NOT be
released without the author's expressed permission.
Actura are banned from having this level on any of there smelly CDs. Any
requests from them for my permission (yeah right..) will be flatly
denied (bwahahaha!).

* Where to get this MAP and my others *

ftp.stomped.com 
ftp.cdrom.com
http://www.mjpme.demon.co.uk/pme/

* FAQ - How do i run a bsp? *

copy the .bsp into a subdirectory of id1 called maps,
ie c:\quake\id1\maps
then run quake.
go into the console by pressing the key left of the 1 key, and type in
"map cage"
the .bsp extension should not be typed in, and neither the inverted commas.
Now u can't go wrong... ;)
