Sorry for misconvenience... I had forgot a text file inside the
zip, saying the level is a beta version which it is not. This
zip only has a different ikspq1.txt, the level is the same...
================================================================
Title                   : Fingers' difficulty selection level:
                          Welcome to IKSPQ
Date                    : 4/18/97
Filename                : ikstart.bsp
Author                  : Iikka "Fingers" Kernen
                          ("" is an "a-with-two-dots"... In DOS, that is.)
Email Address           : ikeranen@raita.oulu.fi
Home Page               : www.student.oulu.fi/~ikeranen (visit there!)
Snail Mail Address      : Iikka kernen
(send me your money!-)    Kiiskitie 4
                          FIN-93400 Taivalkoski
                          Finland
Description             : This is a difficulty selection level for
                          my single player levels named IKSPQ*.BSP.
                          It is large enough to make a good deathmatch
                          level, a bit like the id's start. It rocks
                          with a small number of players (4-8). Both the
                          two exits in the towers go to IKSPQ1.

                          The theme is medieval, and this level gives the
                          word "gothic" a new meaning. Surprisingly enough,
                          it runs well without any r_max settings despite
                          the amount of details.

                          This level also supports IKGUNS 1.1 or later. In
                          deathmatch, it has the plasmagun and anti-matter
                          cannon (Without the patch they are lightning and
                          grenade launcher). In DM, there are no armors or
                          mega-powerups in this level, so it's not too easy
                          to rule this level for a long time; just one rocket
                          can finish you off. I find this pretty cool, as
                          everybody has a chance to frag.

Additional Credits to   : ID and who ever created Quest
                          But some discredits to the author of Quest
                          for making it incompatible with my video card
                          without univbe. (The 1.091 worked fine!!)
                          No more nag about the ID's Qbsp, I found a
                          working one.

================================================================

* Play Information *

Single Player           : Yes, this is why this level exists.
Cooperative             : Yes, 4 starts
Deathmatch              : Yes, 7 or 8 starts.
Difficulty Settings     : Yes. This level selects them. :)
                          (No, it doesn't affect anything since there's
                           nothing to kill/collect in single play)
New Sounds              : No
New Graphics            : All textures are mine, except for the teleport that
                          I forgot...
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quest 1.1 (+usual qbsp etc)
Known Bugs              : Hahaha! None! 
Build Time              : About 10 hours.

Texture Wad used        : "ikwizard.wad"

Compile machine         : P150 with 16M (DOS) 
QBSP Time               : Can't remember
Light Time (extra)      : neither
VIS Time (level 4)      : <2h
Brushes                 : abt. 700
Entities                : Dunno
Models                  : Don't know this either...

* Other Info *

If you don't have it yet, download IKSPQ1.BSP from my home site:
http://www.student.oulu.fi/~ikeranen/quake  . After all, this is
a START map for IKSPQ1. ;)

* Copyright / Permissions *

Don't do anything you would regret afterwards. CD-ROM publishers etc need my
permission before they can distribute this level. 

Actura Software MAY NOT do anything with these files.

If you want to do something special, like combine this level to a weapon
patch or modify it for CTF, contact me at the address above. 
