October 27, 1996 (10/27/1996)
================================================================
Title                   : HALLOWED GROUND
Accompanying Textfile   : HALLOW02.TXT (This file)
Filename                : HALLOW02.BSP
Build Version Number    : 2
Author                  : PHIL R. HALL
Email Address           : ph10302@www.cedarnet.org
Description             : When the Clans were young, a place was
			  needed for righteous battle!
Additional Credits to   : Ben Morris (WORLDCRAFT designer), Walnut Creek
                          FTP site (ftp.cdrom.com), and id Software.
Special Thanks to       : Jay Wilbur and John Carmack of id Software, for
                          answering all manner of silly questions; the
                          author(s) of the Qmapspec documents, without
                          which this level would have been impossible;
                          John Laird, for being a cool dude in his own right;
                          Wedge and Choryoth, the Quake Command dudes, for
                          being "way mega cool" and making all those really
                          excellent add-ons and for answering all my other
                          silly questions.
Special "Bite Me" to    : Actura Software, who deserve nothing but contempt
			  for even trying to get away with that "Eternal
			  Darkness" CD... It's about PERMISSION, people!

     "Trifles make perfection and perfection is no trifle."
================================================================

* PLAY INFORMATION *

Single Player           : YES
Cooperative             : YES (4 Players)
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* CONSTRUCTION *

Base                    : New level from scratch
Editor(s) used          : Worldcraft (Version 1022)
Known Bugs              : Not many, I hope.
Build Time              : About an hour or so...

Compile machine         : P5-90MHz with 24 MB RAM RUNNING WINDOWS 95
Utilities               : QBSP, LIGHT, VIS
QBSP Time               : 9       (seconds)
Light (-extra) Time     : 77      (seconds)
VIS (-level 4) Time     : 158     (seconds)

* OTHER INFORMATION *

In, perhaps, a feeble attempt to prohibit the OUTRIGHT THEFT of this MAP/BSP
by DIRTY, LOW-DOWN, DOUBLE-DEALING, BACK-STABBING, LARCENOUS, PERVERTED, and
UNJUST fast-buck companies who would put this level on a CD collection and
sell it for WAY TOO FRIGGIN' MUCH without my permission (you know who I'm
talking about, don't you?), the following rambling section has been added:

* Copyright / Permissions *

Individuals of any nature, be they singular persons or ANY collection
of persons, may use this level (whole or any part) as a base to build
additional levels provided I am acknowledged in the credits of their
final product and that the use of this level (either whole or in part),
by and end-user or other level designer/author, conforms to all of these
provisions:

1) This BSP and/or MAP, and or any MAP/BSP constructed with this MAP/BSP
   (whole or in part), may be distributed ONLY over the Internet and/or
   BBS systems and ONLY if this ENTIRE accompanying textfile accompanies it.

2) You are NOT authorized to put this BSP or MAP (either whole or in part)
   on any CD (Compact Disc), DVD (Digital Versatile Disc), or distribute
   it in any way for profit or charge of ANY kind or amount, nor may you
   store this MAP/BSP on ANY form of transferable, reproducible, or
   recoverable storage/retrieval media (exception: personal computer hard
   drive, floppy disk device, or no-charge FTP sites, such as
   'ftp.cdrom.com') without my expressed prior written permission.

3) Under NO circumstances is this MAP/BSP (either whole or in part) to be
   placed in ANY collection of similar maps/bsp files or on any form of
   storage media (see 'exception' as detailed above in provision two (2))
   for ANY reason without my expressed detailed written prior permission.

4) This MAP/BSP is a unique creation of Phil R. Hall, and you, the user, do
   accept this as a true and honest statement in good faith.  You also do
   accept this MAP/BSP to be the sole property of Phil R. Hall (except for
   the 'textures' used herein, which remain property of id Software), and is
   therefore subject to all the terms and conditions of the United States
   Office of Patents and Trademarks as well as the Berne Convention.  This
   MAP/BSP is granted all legal protection under U.S. and International 
   copyright law. By virtue of my release and design of this MAP/BSP, and
   the granting by the author to you, the end-user, to utilize this MAP/BSP
   you (the end-user) do promise not to violate intentionally any provision
   of this textfile.  Also, by your use of this MAP/BSP, you do accept
   that this MAP/BSP shall be considered by you to be protected as a
   copyrighted, patented, and trademarked product of the author
   (Phil R. Hall) for all purposes public and private (exception: the
   textures used herein shall at all times remain the sole property of id
   Software, and thus are not protected under the name of the author.)

5) At NO time may this MAP/BSP (either whole or in part) be stored on, used, 
   played, or in ANY manner be utilized by a commercial Internet server
   without my expressed prior written permission and/or I have recieved
   monetary compensation in the event that I have signed, and accepted,
   id Software's COMMERCIAL EXPLOITATION AGREEMENT.

6) At ALL times this MAP/BSP remains the Intellectual Property of the
   author (Phil R. Hall), and at NO time or through ANY means will a
   transfer of ownership or rights take place. (exception: in the event,
   however unlikely, that id Software should wish to utilize this MAP/BSP
   in any future projects that they should undertake. At the time of this
   MAP/BSP being included in an authorized id Software title, patch, release,
   or product ALL ownership, titles, responsibility, and property rights 
   regarding this MAP/BSP shall convert to and become bestowed upon
   id Software, provided that I am granted acknowledgment and credit for
   this MAP/BSP in the credits of any appropriate textfile or document that
   accompanies id Software's release that should contain (whole or in part)
   this MAP/BSP); and I receive a monetary compensation amount in the event
   that I have signed, and accepted, id Software's COMMERCIAL EXPLOITATION
   AGREEMENT.

7) All the Logos, Graphics, Executables, Programs, Textures, and any and/or
   all other material originated by id Software remain the SOLE PROPERTY of
   id Software.  By virtue of this being a user designed level (MAP/BSP)
   the textures contained in this MAP/BSP are used with explicit permission
   of id Software and may NOT be utilized for ANY profit or charge whatsoever
   without the DIRECT EXPRESSED PRIOR WRITTEN PERMISSION of id Software and
   payment of Royalties or Fees of such nature determined to be correct by
   id Software (see 'Licinfo.txt' and 'Comexp.txt' on the Quake shareware
   or retail distribution CD; alternatively, contact Jay Wilbur
   (jayw@idsoftware.com) directly at id Software if further clarification is
   required.)

8) Should a newer Build Version Number, or more recent release, of this
   MAP/BSP become available, or a necessity, through error correction or
   otherwise, the newest and most recent version of this MAP/BSP shall become
   protected by all the same provisions as its predecessor MAP(s)/BSP(s) and
   ownership, license, and the transfer of such ownership and licenses, shall
   similarly follow those as described in this accompanying textfile. In the
   event as described in provision six (6), above, should come to fruition
   (regarding the appropriation by id Software), the newest version of this
   MAP/BSP will be the sole responsibility of id Software to release, update,
   and/or correct; and NO further versions will be forthcoming from the
   original author (Phil R. Hall).

9) This MAP/BSP, and any MAP/BSP designed with this MAP/BSP (either whole or
   in part) may ONLY be utilized for, and played with, the video game "Quake"
   from id Software. At NO time may this MAP/BSP, or a similarly designed
   MAP/BSP, or any MAP/BSP made from this MAP/BSP (either whole or in part)
   be utilized or played with or upon ANY other product, game, system, or
   device, beit of a similar nature or otherwise, without the direct prior
   expressed written permission of the current license and ownership
   holder(s).

                     ** END OF THE RAMBLING SECTION **

* MISCULANEOUS USER INFORMATION *

This map was made with WORLDCRAFT. It is acceptable to distribute this
map ONLY over the Internet and BBS systems for free and ONLY if this ENTIRE
accompanying textfile accompanies it. By installing, decompressing, playing,
and/or using this MAP/BSP, you acknowledge and accept ALL restrictions and
requirements as listed in this accompanying textfile in addition to other
legal regulations under federal and state law. If you don't like, or are
unwilling to accept, any part of the provisions of use contained in this
textfile do NOT use this level. None of these provisions are negotiable.
Failure to follow the provisions of this textfile in reference to ownership
rights, use, and distribution of this MAP/BSP level may result in litigation
and/or other penalties. Comments as to the design and construction of this
MAP/BSP are welcome, although I make no claims as to when, or if, you will
receive a reply. Future re-releases and/or fixed versions, or updates, to this
MAP/BSP may be released (provided I deem them necessary); they will become
available on Walnut Creek's FTP site ('ftp.cdrom.com') and will follow this
"naming convention": HALLOW??.ZIP, whereas "??" represents a Build Version
Number--in all cases a higher Build Version Number is a more recent release.
Get the biggest number available. Should the Build Version Number exceed two
digits (i.e.: greater than 99), the incremental ordinance shall follow a
hexadecimal incrementation pattern (i.e.: the decimal "255" would be replaced
with "FF"). When on the Net, I stay at the Quake Command's high-tech,
ultra-plush, space-needle-like repository of luxurious add-ons and patches.
You should too! (visit them at http://www.nuc.net/quake)
================================================================
