May 07, 1997
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Title                   : "Rust in Peace" - yeah, lame name, so sue me.
                           It's only a beta.  :)
Filename                : grc4beta.bsp
Author                  : Mike Ruete / "Gripp"
Email Address           : ruetem@lafcol.lafayette.edu

Description             : My first single-play level.  Very dark and
                          moody with imposing architecture.  Textures
                          are bland and repetitive, but that's the fault
                          of the built-in quake textures and the fact
                          that I'm too lame to make my own textures.
                          Default skill isn't too hard, and you leet
                          Quake ninjas out there probably won't have too
                          much trouble with hard/nightmare.
                          This map is also deathmatchable, and isn't too
                          bad since most of the level is chopped off and
                          there are two sets of transporters for
                          deathmatch only.
                          

Additional Credits to   : id Software, cuz they made quack, er, Quake.
                          BSP Author Yahn W. Bernier, cuz he rules (and
				so does his editor).
			  Xanthio[f'bap], Jibbs[f'bap], Mandom[f'bap],
				Se|don[f'bap], Bi||iard, _duke_, giggler,
				psycho, terata, and everyone else who
				gave me feedback and helped playtest

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* Description of the environment *


========================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Yes (four starts)
Deathmatch              : Yes
Difficulty Settings     : Yes


* Construction *

Base                    : New level from scratch
Editor(s) used          : BSP v.73
Known Bugs              : -monster counts because of rotfish
                           the correct monster count for default skill
                           is 65
                          -the name sucks
                          -there are probably others, but I've
                           forgotten them again. :)



Build Time              : A really friggin' long time (like, on and off
                          since mid january)
Texture Wad used        : customized metal.wad
Compile machine         : dual Sparc 10 w/ 128MB RAM and 130MB Swap for
                          qbsp because the gimpy ultrasparc ran out of
                          memory/swap
                          ultrasparc with 96MB RAM (w00!) for vis/light
                          Glad my tuition is payin' for something. heh.
Compile Time		: qbsp is about 2500 seconds
                          light -extra is about 5200 seconds
                          

Brushes                 : more than I care to think about
Entities                : not quite that many


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

This BSP must be distributed with the .txt file.

You are NOT authorized to put this BSP on any CD or mass-distribute it
   in any way without my permission.

The .MAP file is not included (you guys don't really want the extra
   download time for a 1.4MB map file, do you?)

