08/16/97
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Title          		: Ghost Town
File name		: Ghost.zip
Author                  : Roger Staines
Email Address           : eas@interlog.com
Description             : Well it's different, Hope you enjoy it.
			  Oh yea, there is a story below which really is worth reading.
Other Works             : King Soloman's Mines, MBB7, Quake Combat School, The Secret Society, 
			  The Ancient Aquaduct.

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* Play Information

Single Player           : Yes (in two very different ways, see note below)
Cooperative             : No  (is there really a point)
Deathmatch              : Yes (Try It, I think you'll like it)
Difficulty Settings     : Yes (see note below) 
New Sounds              : No  
New Graphics            : No
Demos Replaced          : None
Source Included         : No

There are 45 monsters in normal skill and 75 in hard skill. Because no one ever 
really uses the easy skill I loaded it with 101 grunts and the odd enforcer and
all you get is the double barrel shotgun. Make sure to try this map in easy skill
for a true old west non stop shoot out. In fact it is my favourate way to play the
map.

* Construction *

Base                    : New level from scratch 
Editor(s) used          : Worldcraft

Build Time              : Originally built in February '97, entities added August '97.

Known Bugs:		: Well that sad looking rope bugs me, but I say it stays.
			  Not a bug but you will notice the doorway between the main square
			  and the train station is a teleport, I had to make it this way
			  because the engine wasn't happy with that door open.
		      	  There are lots of shells, don't worry you can never run out, what
			  the hell this is the old west afterall. 

*Thanks To*
Id Software, (hey John, sorry about the story but I hope you enjoyed it.)
Ben Morris and Worldcraft, Joost Schuur at cdrom.com.

All these great guys:  (you know who you are)
http://www.geocities.com/TimesSquare/1481/
http://www.planetquake.com/spq/matt/
http://www.awoq.time2quake.com/
http://www.quakemania.com/ltdan/
http://www.planetquake.com/talon/
http://www.geocities.com/TimesSquare/Castle/1052/
http://www.geocities.com/TimesSquare/8666/topten5.html  
http://www.geocities.com/TimesSquare/Castle/2870/


*Special Thanks To*
Paul Taylor and Igor for the testing, if it wasn't for Eric, many of you may have 
NEVER found the hidden gold key. Thanks Eric. :) Please don't forget to read the story
for a clue on where the key can be found.


This level may be distubuted freely around the Internet providing
this file remains attached. This level can not be included in a 
cd/diskette compilation or any commercial product intended for public
sale without written permission from the author. 


=================================
THE GHOST TOWN STORY
=================================

The place is Mesquite Texas circa. 1806. 
Quake Dude has been dispatched to clean up a mess with the "Space Time Condominium" 
as he understands it. (Hey, the mans a soldier not a scientist for cryin out loud) 
It seems the Quake hell armies have been dispatched to this particular time and location to 
bump off Wild Bill "One Nut" Carmack, apparently the great great great Grandfather 
of someone very important to a future time.  
Why the nickname "One Nut"? Well, the details are sketchy at best, suffice it to say 
you should have seen the other guy. 
Well ol' One Nut runs a farm on the edge of town, authorities have him in a safe  
location but it seems he left two keys behind. Dispose of the two keys and get out,
thus assuring One Nuts' safety. 
Apparently he left one key in the bank vault and the other he HID on his farm somewhere. 
  
This story was written with all due respect to John and his great great great Grandfather. 
Thanks for a great game John :) 
