Date:                     12-31-1997
================================================================
Title                   : Genetix Facility
Filename                : Genetix.zip
Author                  : Astaroth (Rob Ellis II)
Email Address           : Astaroth@Athenet.net
Misc. Author Info       : Author of Cyber.zip for Quake. Author of many
                          levels for Duke 3d, Bad!Temp,Nthrvoid. Alien Area
                          and Destroyer Ship for the "Unleashed" tc.
                          Practicing pc graphics artist and animator.

Description             : Present day Genetix Facility used for splicing
                          genes, originally designed to be part of a mini-
                          episode but I may not continue with the idea
                          since Quake 2 was released and is more geared to
                          such endeavours. I always feel that my levels are
                          for practice, and this one is no exception.
                          
                         --------------------------------------
    
Additional Credits to   : EVERYONE on the DMM mailing list, in particular;
                          Rick Neff and Vernon T.Mason for graciously
                          giving some of their time to play-test this
                          level and for just being a net friend =).                          giving some time to play-test this level and for just. All
                          The Tech Support people and Engineers at Virtus
                          Corporation. My wife Jennifer, daughter Shandi,
                          and son Robby.
        ================================================================

* Play Information *
Game version            : N/A
Single Player           : Yes
Cooperative 2-16 Player : Yes, 2 player with limited support. Why? Because
                          thats as far as I wanted to go with it.=)
Deathmatch 2-16 Player  : No. Why? Because it was designed as Single player
                          only and because I have other maps designed for
                          Death Match play.
New Textures            : No
Difficulty Settings     : Yes
New Graphics (LMP'S)    : No
New Sounds              : No
New Models              : No
Quake-C Modifications   : No
Demo's Replaced         : None

* Construction *

Base                    : From scratch. Original idea. 
Editor(s) used          : Virtus Death Match Maker. Why? Was there some
                          other? =) http://www.Deathmatchmaker.com
Known Bugs/Leaks        : some of the secret doors don't act right.
Build Time              : who knows, who cares, all that matters is the end
                          product. But I would have to say 2 months on and
                          off between tons of other projects. Hey I'm busy,
                          ok?
PC Used for construction: Custom Game machine:P120 32mb EDO, blah,blah,etc
BSP Time                : Qbsp256b @ 01:48:12 on a fresh boot
Light Time              : Light -extra @ 00:16:00 
VIS Time and Level      : Rvis -level 4 @ 02:37:00 on a fresh boot  
*Installing the Level   : Just the normal stuff: Place in your C:\Quake\ID1\
                          Maps directory
*Comments               : None

* Copyright / Permissions *

                        Authors  May use  this level as a base to build
                        additional levels as long as I am mentioned.But why?
                        This level may be distributed over the internet
                        and /or BBS systems. You MAY NOT put this level
                        on any Compact Disk or diskette for distribution
                        in any way without permission from the author of
                        the present work or works. Permission may be 
                        granted if asked first.
