================================================================
Title                   : Wonderland Deathmatch Level
Filename                : wndrlnd1.zip
Author                  : Kris Graney ( aka Wonderland on undernet #quake)
Email Address           : mchu5kpg@fs2.ee.umist.ac.uk
Description             : Deathmatch quake level

Additional Credits to   : Id Software and the THRED Authors
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* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes (as many as you like, but watch out for telefrag)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Thred
Known Bugs              : something drops of the map at the start.
                          textures on three of the supports are wrong.
                          not much else.
Build Time              : a saturday.

* Other Info *

This level is my first attempt.  it is a very simple level but absolutely brilliant for deathmatch, trust me, I've tried it.  it's very easy to get high frag counts on this level.  It's a case of who can get to the rocket launcher and red armour first.
I don't like the positioning of a few things, which I will change in the level as mentioned below.
If you recognise the basic structure of this level as the tutorial to thred, you'd be right, it is, as I said, this is my first EVER level.
I have been pissing about with making doors in the walls. next week, I should upload the new version of this level, with the texture problem, the thing that drops off the map, but it will have 4 extra rooms like this:

                 --------
                |    *   |
                |        |
                |    +   |
                 ---  ---
                    ||
     --------    ---  ---    --------
    |        |__|        |__|        |
    |*     +  __          __  +     *|
    |        |  |        |  |        |
     --------    ---  ---    --------
                    ||
                 ---  ---
                |    +   |
                |        |
                |    *   |
                 --------

Where the stars are, the will be lights, so that when a persons spawns in at the +, they are silhouetted against the light, he eh :)
I do need some help with the spawn for deathmatche way they face, ie when a person spawns in, how do you change the direction they look when they spawn in? I you can help, please email me!!!
oh, I hope you like the lighting effect on the level, I think it looks pretty cool, but then, I'm biased.
erm, legal stuff now!

* Legal Stuff *

Anyone wanting to include this level on a cd, coverdisk, compilation, MUST email me for permission.