Date 5-2-97
========================================================================

* General Information *

Title                   : Weightfulness
Filename                : Weighty.bsp
Author                  : Hafhead (Tony Hafner)
Email Address           : hafhead@geocities.com
Description             : Deathmatch Scourge of Armagon Level
                          This is basically an arena type level with
                          arches that you pass through to change your
                          gravity.  You MUST have Scourge of Armagon
                          or it won't run.

Additional Credits to   : Thanks to id Software for such a great game.
                          Thanks also to Ben Morris for Worldcraft and
                          to my buddies at work for helping me test my
                          levels with various numbers of players.

========================================================================

* Play Information *

Single Player           : Don't bother- there's nothing to kill
Cooperative             : No
Deathmatch              : Yes- 15 starts
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft
Known Bugs              : None
Build Time              : About 8 hours.
Texture Wad used        : Metal.wad
Compile machine         : P200 with 32Mb
Light (-extra) Time     : 150 seconds
Vis (-level 4) Time     : 88 seconds


* Copyright / Permissions *

This level may be distributed only over the Internet and/or BBS
systems.  You are NOT authorized to put this level on any CD or
distribute it in any commercial way without my permission.  It must
be kept together with this text file intact.


* Other Info *

I was in the middle of working on my latest masterpiece (yeah, right)
when we discovered the joys of Armagon.  Well, I couldn't go any
further until I threw together a quick level to play with gravity-
changes and new weapons.

This is the result.  It is also the first level I built after finally
educating myself on how Quake works as far as visible objects and
how they impact speed of play.  This runs substantially faster than my
previous 3 levels.

Be aware that there are a couple of weapons that are very tricky to
pick up when you have low gravity- go to the top and get heavy if you
want them.  I tried to make at least some sense of balance as far as
being in any of the two states.  Some places are a pain to reach in
one state, some in the other.

Although this was thrown together pretty quickly, don't let that fool
you- it plays pretty darn well from the get-go.  It's a silly level,
but it's a fun diversion for a while (and isn't that why we all play
anyway?)  On that note, after discovering how useless the Horn is in
deathmatch, I left it in anyway.  It makes a cool enough sound that I
left it in for entertainment purposes.

Notes on Armagon:
I like the new weapons- this allows me to put a decent range of
weapons on the level without having to put the lame ones out there
anywhere.  You won't find a single Super Shotgun or regular Nailgun
here.
Gravity is something we've all wanted to mess with since seeing
Ziggurat Vertigo, and I'm glad to be able to do that now.
