22/10/97
================================================================
Title                 : Twisted Terror
Filename              : twistdm.bsp
Author                : Ryan 'Myst' Boucher
Email Address         : Ryan_Boucher@Hotmail.com Checked whenever possible, No ISP :(
Misc. Author Info     : Student at Erindale College. (Canberra, Australia)
				First map, more on the way. Twisted Terror is the first an Organised
				Chaos is my second map. I was going to put TT out a few months ago but
				I couldn't be bothered. so here they are.
				PEASE DON'T COMPLAIN ABOUT THE LEVEL NAMES. I AM BORED AND IT IS
				THE BEST I COULD THINK OF. DON'T LIKE 'EM THEN SUGGEST NEW NAMES. :)

Description           : Deathmatch arena. Three main areas. Plenty of secrets. Most
				require the rocket jump or even a QRJ. Did'nt really try to put pretty
				textures and runes on the walls. I'll do that on another map later on.
				Anyway your here to deathmatch not to look at the scenery. Lighting is
				rather good I think, especially in the Q room(look up). This map was 
				made so I could replace deathmatch arena 1 (Place of two deaths) which 
				I hate. When the level ends you will go to DM2 (Claustrophobiopolis,
				hope I spelt that right). If you want to do what I did get Pakexplorer
				and delete DM1(you have a backup on your origonal Quake CD, right) then
				paste in my map rename it to DM1 and start frag'n.
				Also I have worked long and hard on this map so I don't want any thiev'n
				basterd's stealing my work and not giving credit to me. If you see someone
				doing that then Email me.			    	
			
Additional Credits to : Ben Morris for making Worldcraft, Id software for Quake, 
				Dave Weidon for his Night Sky texture, Threewave for CTF and to Drew 'BZ' Davidson 
				for CTF-Bots and to Shane Wall and Nathan for deathmatch playtesting.

================================================================

* Play Information *
Single Player           : Yes (To learn the level)
Cooperative             : No
Deathmatch              : Yes (16 starts)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes (Night sky from Dave Weidon. and I created an everybright red to
					Hint to all you slow people where to QRJ
New Music               : No
Demos Replaced          : No (Would take up too much room.)

* Construction *

Base                    : New level from scratch  
Build time              : about 5 days for the level                          
qbsp                    : 44 sec(546 brushes) }
light-extra             : 87 sec(159 entites) } Done on my Pentium 166/MMX 32MB RAM with Hardware acceleration.
vis-level4              : 20 sec              }
Editor used             : Worldcraft v1.5a (One helluva editor)
Known Bugs              : got 'em all out, thats why it took five days.
Installation            : Put map in then Id1\maps directory
                          Start Quake When Quake starts bring down the console and 
                          type: map twistdm

Play this level and tell me what you think. please.


* Copyright / Permissions *

You MAY distribute this bsp, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact and get my permission.

You MIGHT be able to use this map as a base for more levels, But you have to Email ME and ask
ME and YOU must send ME a copy of YOUR new MAP.

* Where to get this WAD *

ftp.cdrom.com
