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Title                   : The Too Flex world
Filename                : 2flex.bsp
Date of Release         : 10th of September, 1997 
Author                  : Marcel Vijfwinkel
Email Address           : 165659mv@student.eur.nl

Thanks to:              : The 'van Mastbergen' family and David
			  for playtesting and tips to improve gameplay.
			                            
Additional Credits to   : Makers of 3DS2MAP and QuakeMap.

===============================================================

* Play Information *

Game                    : Quake
Single Player           : No
Cooperative 2-4 Player  : No  
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
Exit                    : Yes, to the 'start' map.

* Construction *

Base                    : New level from scratch
Editor(s) used          : 3D Studio 3.0
                          3DS2MAP 
                          QuakeMap

Construction time	: About two weeks in total
        
Known Bugs              : All fixed 

* Level information *

I created this level for 2 - 4 player deathmatch, can be played with more
players but I think 6 - 8 will be it's maximum. Runs smoothly on 
my P120 without slowdown. 
I used 3D studio for building ( in my opinion still the best tool for 
building 3D levels ). Then converted to a map using 3DS2MAP ( A very nice 
program, except for the bugs ) and finally, textured with QuakeMap.

All weapons, items and armors are available in the level placed in 
stratical positions ( to illiminate camping spots and to make it difficult
for those who keep on walking the same small route over and over again).
The quad damage is not difficult to reach ( through an teleporter, or 
with one easy rocket jump ).
The lightning gun is placed near the water ( as long as teamplay is off
discharges are fun ), but it is not easy to reach.
There are some places which you'll only reach if you use a rocket jump,
some are only sniper spots, but you'll also have use a rocket jump to
reach the superhealth and the pentagram.
You can get to the pentagram of protection with 2 rocket jumps, or a 
single rocket jump involving a nearby door (haha.. a nasty secret indeed!).
You have some control over the lift near the yellow armor: it only
lowers or rises when you jump. 
To get to the exit shoot the secret door under one of the stairs.

If you have suggestion, comments, questions or have found a bug feel free 
to email me.

 ***  Other authors may not use this level as a base for a new level without
my permission. ***
