9/5/97
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Title                   : tinydm4.bsp
Author                  : Dave Gates
Email Address           : davegates@davegates.com
Description             : Worldcraft comes with a set of pre-fab
                          pipes, and here they are!  This level  
                          looks kind of like a junkyard full of 
                          large sewer pipes, mostly arranged in a
                          circle in the center where the good
                          weapons are.  The lighting (and the
                          atmosphere) remind me of somewhere that
                          kids are still playing even though it's 
                          dangerous and starting to get dark. 
Other Works             : tinydm1 - tinydm6 (the higher the number,
                          the better the level)
Thanks to               : ID Software, for games that talk
                          straight to my id.
                          Ben Morris for his wonderful Worldcraft.
                          Tim Wright for the awesome arghlite.

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* Other Info *

At my work, three of us play Deathmatch all the time and we can
rarely find levels tiny enough for the 2-man and 3-man fragfests
we enjoy.  So I created a group of levels: tinydm1 - tinydm6.
In these levels, you're never more than a few seconds away from
a kill.  Also, there are only weapons and armor.  No Quad damage.
No pentagram.  No secrets.  And no health kits!

I personally don't go for the general evilness of Quake, so 
you won't find any of it in my levels.  No crucified guys on 
the wall, etc.  I suppose you could say that these levels
generally look like they were constructed by an 8-year-old 
millionaire who wanted to play an elaborate game of Paintball
Pursuit in his father's spare warehouse/soundstage.  "Put a
catwalk up there!  Now make a ramp go up to it!  Now a big pipe
that leads from there to there.  Now dig out that area and put
some water in it!  Now another level!  More ramps!"


* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes (2-3 players)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Maybe a couple textures.
Sound Track             : 1?
Demos Replaced          : None
Source Included         : No (available upon request)


* Textures *

I've used textures from quite a few texture wads, and I'm never
quite sure which texture comes from which.  I just load 'em all
into my Worldcraft palette and insert whichever texture seems 
appropriate.

Here are the texture wads I have in my Worldcraft palette
(awesome -- every single one of them):

CZTEX1.WAD     (bryangw@channelzero.com)
               <http://www.channelzero.com/quakematch>
CZTEX2.WAD     (bryangw@channelzero.com)
               <http://www.channelzero.com/quakematch>
GYROTEX.WAD    (gyro@blarg.net)
               <http://www.blarg.net/~gyro>
MARKSWAD.WAD   (discgolf@ix.netcom.com)
               <http://www.geocities.com/colosseum/2295/>


* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft
Known Bugs              : None
Brushes                 : not too many
Construction Time       : about 12 hours


* Running tinydm4.bsp *

(1) Place tinydm4.bsp in quake\id1\maps\
(2) Start deathmatch Quake
(3) From the console, type "map tinydm4.bsp" or
    "changelevel tinydm4.bsp"


This level may be distributed freely. Feel free to stick it
on a CD-ROM or whatever.  But keep my name on it in case
anyone ever writes a "thank you" email.
 



 
