 * April 14, 1997 *
========================================================
Title	 		: The Tibetan War Field
Filename		: tibet.bsp
Author			: Brad Dietz (NightHawk)
Address 		: bdietz@inficad.com
Map Description		: Small deathmatch level designed
			  for 2 - 4 players.  Takes place
			  in an abandoned war field from
			  the ancient Tibetan period in
			  the mountainous region of China.
			  After the battle ground was
			  discovered, the ruins were turned
			  into a deathmatch arena.
Additional Credits To	: id Software, Ben Morris

========================================================

* Play Information *

Single Player		: Yes, to look around in awe.
Cooperative		: Uh, No.
Deathmatch		: Yes.
Difficulty Settings	: No.
New Sounds		: No.
New Graphics		: Yes.
New Music		: No.
Demos Replaced		: None.

* Construction *

Base			: None.
Editor(s) Used		: Worldcraft.
Known Bugs		: If I knew them, I'd fix them.
Build Time		: 30 hours, split into 3 blocks.

Texture Wad(s) Used	: quake101.wad; ruins.wad

Compile Machine		: Pentium Pro 200 / 64 Megs
QBSP Time		: 4 Minutes 23 Seconds
Light (-extra)		: 1 Minute 40 Seconds
VIS (-level 4)		: 13 Minutes 8 Seconds
Total Time		: 19 Minutes 11 Seconds

Brushes			: 1241
Entities		: 143
Models			: 5

========================================================

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.

This BSP may be distributed in anyform as you wish.  You are
authorized to distribute this level over CD-ROM as long as the
distribution is used for NON-PROFIT form.

You CANNOT distribute the tibet.bsp and tibet.txt as separate
packages.  They MUST be included together.



