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TEMPLE OF PAIN   
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Type of mod:  New map from scratch 
              for Registered Quake.
              (Source .map included)

Size of map:  Over a thousand brushes;
              30 min to QBSP, 25 min to VIS,
              about 10 to LIGHT -extra on a
              Pentium 120 32 Megs RAM

              Also, this map will play track 11 off
              the CD.

Editor:       BSP  

Author info:  Raven@Abraxis.com - the creator of 
              'Wheel of Time' Doom, one time
              nominee for "best wad ever" on
              DOOMGATE.

              Visit my site at 
              http://members.aol.com/ravhin/wotdoom.html
              (I may move my site off AOL soon).  The
              web pages will be overhauled soon so
              check back regularly.

Description:  

	Medium-sized deathmatch level with (as
you may have guessed) a temple motif.  All weapons
are available; numerous deathmatch spawn spots, and
all items except Invincibility.  Emphasis has been 
put on visibility; there are very few places to
hide (read: CAMP).

This level is the first Quake level that I've made 
that's worth posting :-).  I'm still learning this 
stuff - it ain't DOOM anymore!  I have successfully
made a func_train platform; and a downward-moving 
plat (that'll dip you in the lava if you're not 
carefull - or if someone else hits the button...)

Also in my map is a trick I'll bet you haven't seen
before - using different colored fonts and symbols in
the text messages displayed in a Quake level.  Pay 
attention to the name of the level, and how it's 
displayed...

This level has definately been a learning experience.
Quake doesn't seem to like drawing a lot of brushes
on-screen once apparently; there are spots in the map
where the framerate drops somewhat.  I'll keep that in
mind on my future projects...

