SURTUR'S SHRINE
A malevolent deathmatch map for QUAKE.

Versions: .95 - 5/21/98


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Title                   : Surtur's Shrine
Filename                : surtur.bsp
Version                 : v.95
Author                  : Zdim (R. Carlson)
Email Address           : zdim@ionstorm.com

Homepage		: Zdim's Weapon Rack

 http://www.stormtroopers.com/ZWR/index.htm


Description             : a straightforward
                           symmetrical dm arena

Thanks to               : id, for making such nice,
                           friendly games

			: Ben Morris

                        : Merz

Dedicated to            : Team ANACHRONOX

Info about the Author	: level designer,
                          ION STORM LP
                           

Other Levels by Author	:

DOOM     demon13/demonse, fiendish,
          lasthope/lhsplit/zdimhope

HERETIC  gren10, chaosian/mandor11, bigred12, wizwars,
          orbqv12, wrevenge, cold10/cold20/cold40,
          hwhite2

DOOM 2   cit10

HEXEN    arch10

QUAKE    crypt, hunter, rathole/rathole2, fane11,
          pand01a, carnage, panoptic, lavalord,
          hoppnmad, surtur

QUAKE 2  umbriel


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* Play Information *

Single Player           : ---
Cooperative             : ---
Deathmatch              : yes (8 deathmatch starts)
Skill Levels            : ---		  


* Construction *

Base                    : new map, from scratch
Editor(s) used          : Worldcraft, v1.5b
Build Time              : 12 hours
Compile Machine         : Pentium 133, 16mb RAM


========================================================

Thank you for playing SURTUR'S SHRINE !!!

========================================================


This map, surtur.bsp, is
Copyright 1998 Richard Carlson.
You may distribute this level, but
only if this text file is included.
(You may not distribute this map on
CDROM, unless you have the author's
permission.)


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Compile Details:

* Executing QBSP...

Transparent water QBSP with Hipnotic extensions
MultiWAD version 1.65
by Ken Alverson based on original code by John Carmack

outputfile: c:\program files\worldcraft\maps\surtur.bsp
--- LoadMapFile ---
c:\program files\worldcraft\maps\surtur.map
  497 brushes
  392 entities
   17 miptex
   89 texinfo
building hulls sequentially...
--- Brush_LoadEntity ---
449 brushes read
---- CSGFaces ----
 3253 brushfaces
12236 csgfaces
 2259 mergedfaces
----- SolidBSP -----
 3110 split nodes
 1538 solid leafs
 1573 empty leafs
    0 water leafs
 5277 leaffaces
 4858 nodefaces
----- portalize ----
----- FillOutside ----
1000 outleafs
----- SolidBSP -----
 1948 split nodes
 1075 solid leafs
  874 empty leafs
    0 water leafs
 4515 leaffaces
 3986 nodefaces
---- MergeAll ----
2260 mergefaces
writing c:\program files\worldcraft\maps\surtur.prt
MODEL: *1
MODEL: *2
MODEL: *3
MODEL: *4
MODEL: *5
MODEL: *6
MODEL: *7
MODEL: *8
MODEL: *9
MODEL: *10
MODEL: *11
MODEL: *12
MODEL: *13
MODEL: *14
MODEL: *15
MODEL: *16
MODEL: *17
MODEL: *18
--- FinishBSPFile ---
WriteBSPFile: c:\program files\worldcraft\maps\surtur.bsp
added 4 texture frames
  936 planes        18720
 3452 vertexes      41424
 1389 nodes         33336
   89 texinfo        3560
 2698 faces         53960
 3773 clipnodes     30184
  801 leafs         22428
 3385 marksurfaces   6770
12920 surfedges     25840
 6477 edges         25908
   21 textures     149168
      lightdata         0
      visdata           0
      entdata       21875
109.0 seconds elapsed

* Executing LIGHT...

----- LightFaces ----
extra sampling enabled
327 entities read
lightdatasize: 79028
1 switchable light styles
457.0 seconds elapsed

* Executing VIS...

---- vis ----
 688 portalleafs
2172 numportals
average leafs visible: 236
c_chains: 18003983
visdatasize:31602  compressed from 59168
6856.0 seconds elapsed