14/6/98
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Title       stedm1 -HS Hell
Filename    stedm1.bsp
Author     Steve Dixon
Email Address     steve.dixon@virgin.net
Description     After seeing the superb 'Ikbase' textures in action, I decided to make a map that uses them. It's a 2 or 3 player deathmatch level, intended to be in a similar style to Quake2. This level was built primarily so I could have something unique to play with friends over my (newly put together) LAN. If you like Rocket Arena stuff, you might enjoy this.

Additional Credits to   :  Iikka Kernen, for the 'Ikbase' textures. (See 'Ikbase.txt')


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* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : ikbase textures (see ikbase.txt)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : From Scratch
Editor(s) used          : Qoole 2.50
Known Bugs              : none
Build Time              : Around 30 hours

Texture Wad used        : Ikbase

Compile machine         : P166, 64m ram
QBSP Time               : 2 mins 31 seconds
Light Time              : 41 seconds
VIS (-level 4) Time     : 2455 seconds

Brushes                 : 714
Entities                : 81
                       

* Copyright / Permissions *

DO NOT use any of the textures in this BSP without crediting their author,Iikka Kernen, and including his 'ikbase.txt' file in your zip file. (See 'ikbase.txt' for a rundown of what's required from you in order to use them) These are EXCELLENT textures, and the author has done us a service by providing them for us, please don't do anything with them that rips him off.

YOU MAY freely distribute this BSP in any form you wish. However, YOU MAY NOT charge money (or anything else) for this BSP. If you wish to use the textures contained in this BSP for any purpose, you MUST read the 'Ikbase.txt' file that came with this .zip file.