
 ~ 12/20/98 ~
 
_,.-''-.,_,.-'| Map Information |'-.,_,.-''-.,_

 Title :          Single Spawn Arena 1
 
 Filename :       Sspawn1
 
 Author :         Solomon Key   
 
 Handel :         Nzgul
 
 E-mail :          solomonkey@hotmail.com
            ICQ#: 15810560
     
 Description :    A small arena with explosives only. This map's most original quality is 
       it's single respawn point. It can get very interesting when there are 10 
                  players and up. (the more the merrier! =)
 

_,.-''-.,_,.-'| Play Information |'-.,_,.-''-.,_


 Single Player :  heck no   
    
 Cooperative : uhhh... no.
 
 Deathmatch : Oh yeah, baby!!
 
 Difficulty Settings : Ummmmm....  no.
 
 New Sounds : naaa
 
 New Graphics : nuh uh
 
 New Models : nope
 
 New Music : nada
 
 Demos Replaced : nein
 
 Level vised for GL : never
 

_,.-''-.,_,.-'| Construction |'-.,_,.-''-.,_


 Editor(s) and Utilities used : Qoole 
 
 Known Bugs : none
    
 Construction Time : 3 days
    
 Bsp Time : 1min, 54sec
 
 Build Computer :  P150 32 megs o' ram...=(   *sob*
 
 Vis -Level 4 : too long
 
 Light -extra: 30 sec?
 

=-=-=-=-=-=-=-=-=-=-=-= Installation =-=-=-=-=-=-=-=-=-=-=

 -=- This archive contains 2 files:

            -Sspawn1.txt
                           {You are reading it now.}

            -Sspawn1.bsp
                           {put it in your \Quake\id1\maps  directory}


-=- -=- -=- -=- -=- -=- Misc Information -=- -=- -=- -=- -=- 

  A REALY REALY REALY BIIIIIG thanx goes to all those great guys (and gals) at the
BSP message board for being a tremendous help in my efforts as well as lifting up 
many others from the Pit of Newbie-dom =). A thanx also to Chris wright who helped 
me out with the format for this readme file.And (of course) the programmer Gurus 
at id software.  Also thank you Rareware for your awsome acomplishment in the best 
game for the 64 and the facility level especially. Reallybig thanx to the makers of 
Qoole and QuArK.  Thank you God for making all this possible (and for helping me 
find those leaks =)

If anyone likes this map, hates this map, or doesn't give a rip about my map, please 
tell me... (I get lonely...=) 

 -=- This map is based on the idear of a continous telefrag loop that will result as 
soon as the first telefrag happens. The person to die by the telefragING *should* 
come back and telefrag his killer.  Anyone else to die durring this occurence will 
contribute to the loop.  It is possible to escape after a time... but why? your frag 
count will rise exponentialy! Also this is a map that can be good for both campers and 
those of you who like a straight forward blow-away deathmatch. (you'll see once you 
play it... that is IF you play it...)

_,.-''-.,_,.-'| semi-leagal crap |'-.,_,.-''-.,_


(c)copyright 1998 by Solomon Key (don't I wish)

<> No modifications are to be made to this map (unless you realy want to =) just 
   please don't try to steal it)
<> This map may not be used for commercial purposes without my permission (or my Mom's =)
<> THIS FILE SHOULD NOT BE DISTRIBUTED UNLESS IT IS IN ITS ORIGINAL CONDITION AND WITH ALL 
   THE ORIGINAL (and no other) FILES IN THE ZIP.(I'm pretty serious about this one)
<> IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP
   PROJECT YOU MUST ASK. 

                  -=- just don't screw me over puleeeeeze!! -=-

Questions, comments, put-downs?:

E-mail: solomonkey@hotmail.com
ICQ#: 15810560


May with you the force be.

---------------------------------- End of File ----------------------------------- 
