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Title                   : Shandral (L for Laser %^)
Author                  : Shandra (E.Beetz)
Email Address           : Shandra@T-Online.de
Description             : DM Level, my first attempt in Quake Lvl Creation
Other Works             : None that was made available

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* Play Information

Single Player           : Just for a walk around
Cooperative             : No
Deathmatch              : Yes (8 DM Spots)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : None
Source Included         : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quest (Simply DCK for Quake)
Known Bugs              : none that I know of (since I removed one
			  DM Spawning point out of the windtunnel)
Build Time              : Mh, finished in two weeks... but working hours?
Brushes                 : grmpf, to lazy to check em now

* Notes *
Ive included a lasergun entity in the map. It could be played without the
progs.dat and g_laser entity provided, just ignore the couldn't spawn
g_laser warning.
The Lasergun is by n-tropy@voicenet.com (lasergn1.zip).
I just modified it a bit as I tried to fix the ammo count bug I encountered
during my first test runs -> Less damage than the original, lesser damage
if laserbolt hits under water, now uses only 1 cell instead of 2, less reloading
time. In addition the shotguns are slightly modified and the axe damage was
increased. Ah yeah and nail and cell ammo limit is now 250.


*Special Thanks To*
Jimmy's McPub - His Guinness kept me going after a few
setbacks (With QBsp - now with QuBe there are no more crashes ;-)
N-Tropy for his lasergun.


