Title                   : Nitro City
Filename                : rqnitro.bsp
Author                  : Dave Munroe
Email Address           : dmunroe@vcd.hp.com
Date                    : August 21, 1998

Description             : This map is my variation of City Arena by Mortman.

Additional Credits to   : id Software for Quake 2,
                          The authors of Qoole,

                          Morten Bjerre (Mortman) for permission to distribute
                          my variation of his map,

                          Xena, Buk Nekkid, werb, Bluto, and DogFace for play-
                          testing my map.

================================================================

Philosophy of gameplay  : My goal in making this map was to create something for
                          those players who prefer the stealthy stalking movements
                          and skills of a military sniper, although it's certainly
                          a good map for just running around in.  I wanted something
                          out in the open and that provided longer distances for
                          shooting than an enclosed map could provide.  To aid in
                          sneaking around carefully, I replaced the elevators with
                          stairs.

================================================================
* Play Information *

Single Player           : No
Cooperative             : No

Deathmatch 2-3          : Best for stalkers and wannabe snipers
Deathmatch 4-6          : Yes, the usual running around
Deathmatch 7+           : Not Tested (way too crowded for my likes)

Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No
CD Track		: No

==================================================================

* Construction *

Base                    : Created from scratch as my first ever map, but
                          heavily influenced by City Arena (see Credits, above).

Editor(s) used          : Qoole
Build Time              : 60 hours
Compile machine         : Dual Pentium II, 300 MHz, 128 MB
Compile time            : ~50 minutes

Known Bugs              : At very extreme distances, there may be some "graying out"
                          of the distant walls if you're not using a graphics card
                          -- think of it as mirage.

===================================================================================

* Miscellaneous information *

There's an "Action Quake2" version (w/appropriate weapons) available
called aqnitro.bsp

I called it "Nitro City" just to give it a unique name, figuring that
eventually there are going to be dozens of city-based Action maps.  The
"Nitro" comes from my fondness of British Nitro Express cartridges.

Spoiler information (somewhat): I haven't tried to make anything deliberately
secret, though a few things won't be obvious unless you've got time to explore
without getting shot.  Rock climbers will want to look for a way to get up the
wall and snipers will want to look for a way to get up to the roof of the
highest building.


        
===================================================================================

* Copyright/Permissions *

You may distribute this level as long as you include this text file and
the credits.

Feel free to email me with your comments or questions.

-Dave