3/7/98
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Title                   : Brodmann's Area 8
Filename                : rcdm1.bsp
Author                  : Robert "Fat Controller" Cruickshank
Email Address           : crescendo@xtra.co.nz
Description             : Three copper cylinders connected by tunnels, lit only by lava, flames
			  and the glow of teleporters.  Simple but effective.
Additional Credits      : - The dudes behind the Omicron Bots
			  - Ben Morris for Worldcraft shareware - I'll register, I pwomise! :*)

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* Play Information *

Single Player           : No (except for testing)
Cooperative             : No
Deathmatch              : Yes (16)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes; a grille with red light, otherwise all standard id copper, metal
 			  and lava textures
New QuakeC Stuff        : No
Demos Replaced          : No
Transparent Water	: Yes

* Item Mix *

Super Shotguns		: 2		Pentagram of Protection	: 0
Nailguns		: 0		Quad Damage		: 0
Perforators		: 2		Ring of Shadows		: 0
Grenade Launchers	: 2		Megahealth		: 0
Rocket Launchers	: 0		Yellow Armor		: 0
Thunderbolts		: 2		Red Armor		: 0

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft shareware; MipDip (wad); IKLITE; RVIS
Known Bugs              : Four starts are located on teleport destinations, six in corridor
			  corners.  Be prepared to run!
Build Time              : About a month.  I have other things on the boil.

Compile machine         : Compaq Presario 2200 (Cyrix MGX-166, 30MB RAM)
				(That's right: *30* megs!  Compaq dedicates 2 megs for video,
				but it still manages to get away with saying 16 megs in the
				ads.  In short: I ain't no Bario.)
QBSP Time               : 4 minutes 47 seconds
Light Time              : 18 minutes 30 seconds. IKLITE's timer isn't very precise.
VIS (-level 4) Time     : 1 hour 23 minutes 8 seconds

Brushes                 : 982
Entities                : 125
Models                  : 4
average leafs visible   : 189   

* How to Use *

Extract the BSP to ID1/MAPS as per usual, and run it from the console a la MAP RCDM1. After
this disgusting soiree you will be slipped over to E3M1.

If you find problems, contact me via email at the address above.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other 
electronic format that is sold for money without my explicit written permission! This includes 
magazine cover CDs. Wait for OUM to come out.

You MAY distribute this file through any electronic network (internet, FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.

* Where to get this crap map *

http://members.xoom.com/CruickRo/

* Essential single player Quake links - Get 'Em while they Last *

Visit Matt's SPQ Level Heaven:
http://www.planetquake.com/spq2/quake1/

Talon's Strike:
http://www.planetquake.com/talon/

Yet again, a plug for Iikka's site:
http://www.planetquake.com/ikq/