8/4/97
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Title         		: Proem
Filename      		: proem.bsp
Author       		: Tony Boyer
Email Address  		: Frogger@mindless.com or 
			  Tony_B@tech-center.com
Misc. Author Info	: Earlier works include - 
			   kinghill.bsp (King of the Hill)*
			   playpnd1.bsp (Frogger's Playpond 1)*
			   playpnd2.bsp (Frogger's Playpond 2)*
			   tarmpit.bsp  (Thor's Armpit)*
			   blister.bsp  (Blister)
			   blister2.bsp (Blister2)
			   azcap.bsp	(Azcapotzalco)*
			   crynblla.bsp (Crynballa)*
			   * denotes deathmatch only

			  Projects in the works:
			  =========================================	
			  -three levels for the upcoming Quake's World 
			     Total Conversion (http://members.aol.com/temporalq/)
			  -Altered Realities Partial Conversion
			  -Superstition Deathmatch level

			  In my spare time I work for the US Navy as
			  an Avionics Technician 1st Class with heavy
			  amounts of computer and electronic experience 
			  (I'm getting out after 11 years
			  in November, so I'm pouring on the 'Find a
			  Job' bits when I can ;) )

Description		: A three-floor medieval/renaissance styled
			  brick and wood deathmatch only level.
			  Lots of textures used in this level come from
			  the artworks.wad available on ftp.cdrom.com
			  I've had this level mapped out on paper for
			  quite some time now. I just finally got around
			  to putting it into the computer. It took me 
			  about 13 hours of straight thru work to get 
			  the level to the state that it is in now...
			  It is currently dm only, but I have plans to 
			  use it as a single play level in the future 
			  for a project that I am working on, entitled
		  	  'Altered Realities.' You can get more information
			  about this project at http://members.aol.com/frogger029/
			  However, this project is a secondary matter for me 
			  at present, as I am involved with the Quake's World
			  Total Conversion Project. Our design team is called 
			  TerraForm, and you can find information about this 
			  upcoming Total Conversion at http://members.aol.com/temporalq/
			  

			  Proem, for those of you who don't know, is from the 
			  Greek word 'Prooimion' which means "A short introduction;
			  Preface," something that I consider appropriate for the 
			  stuff that will be following :)
                         
Addtl Credits to  :  	*The guys at id for creating such
			 incredibly expansive games such as 
			 Quake
			*Worldcraft, for such an awesome 
			 editor
			*TerraForm Game Design - being apart of this
			 group has inspired my creativity in so many 
			 ways that I can't pull myself away from the
		 	 computer ;)
			*And most of all, my wife, for
			putting up with my very annoying
			habit of saying "In a minute..."
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* Play Information *
Single Player           : Yes (For looking around; will be implemented at a later date)
Cooperative             : No
Deathmatch              : Yes (Ideally for matches of 4-6
			  people)
Difficulty Settings     : Not in DM without a QC patch ;)
New Sounds              : No
New Graphics            : Yes (lots of textures from the artworks.wad - see above)
New Music               : Hell no, go get your own damn cd
			  ;)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build time              : 13 hours from start to finish
	QBSP		: 359 seconds
	Light (extra)	: 259 seconds
	Vis (level 4)	: 204 seconds
	Brushes		: 852
	               	  Yet another level that I mapped out
			  while I was at work...
Editor(s) used          : Worldcraft 1.1a
Known Bugs              : none known
Installation            : 1. put proem.bsp into your
			     Quake/id1/maps directory
                          2. start Quake
	  		  3. bring down console
	  		  4. type  map proem

Modification History	: 4 August 1997 - Version 1.0
			  released to ftp.cdrom.com, Altered
			  Realities site
			  

COPYRIGHT NOTICES and PERMISSIONS

This level is copyright 1997 by Anthony Boyer.  Permission to 
use, copy and distribute unedited copies of this file 
-- proem.zip -- is hereby granted, provided that no fee is 
charged for the use or availability of this file (other than 
the normal connection costs for on-line services, if applicable). 
The above copyright notice and this permission notice must be 
left intact in all copies of this file.

Commercial distribution of this file, in whole or in part, 
requires prior agreement with the author. Commercial distribution 
includes any means by which the user is required to pay either 
for the support (e.g. book, newsletter or CD-ROM) or for the file 
itself.  Unauthorized commercial distribution is prohibited.

If you wish to commercially distribute this file, note the 
following:

(1)  This file contains intellectual property (including, but not 
     limited to, textures and other artwork) owned solely by Id 
     Software (www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  The author does not have authority 
     or permission, either expressed or implied, to grant usage 
     of Id's copyright, and, by granting permission to use this 
     level in a single commercial release, does not claim or 
     waive their rights thereby.

(2)  Permission is granted by the author for the one-time 
     commercial distribution of this file if all of the following 
     conditions are met:

     (a)  The author is notified by email prior to the file's 
	  inclusion on any commercial release;
     (b)  The author is provided with one (1) "contributor's copy" 
  	  of the finished product upon it's release.  Said 
	  "contributor's copy" is to be sent to the author using 
	  the shipping address specified by the author in his/her 
    	  reply to the publisher's initial email notification, 
	  and is to be provided at no cost to the author;
     (c)  This file (including this copyright notice) is not to be 
 	  modified in any way, and shall be distributed as the author 
	  intended;
     (d)  The author retains all relevant and proper copyrights to 
	  this work both prior to and subsequent to the commercial 
	  release of this file.

(3)  By requesting a shipping address from the author, the 
     publisher signifies acceptance of, and agrees to abide by, 
     these conditions. By returning a valid shipping address to 
     the publisher, the author thereby grants the publisher one-time 
     usage of the author's copyrighted work for commercial purposes.

Thank you for your interest in this work.

* Where to get this WAD *

FTP sites:	ftp://ftp.cdrom.com/pub/quake/levels/deathmatch/p-r/proem.zip
Web Sites:	http://members.aol.com/frogger029/proem.zip	(Altered Realities Site)

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