11/05/97
================================================================

Title                   : DM9.BSP ver. 0.99
Game			: QUAKE
Author                  : Nikolaj F. Dahl (plop)
Email Address           : powerplop@rocketmail.com & powerplop@hotmail.com
Description             : Just a dm level, i made becorse of the lag of space
			: on dm1 to dm6 (and the lag of rocketlaunchers on dm3:)
                        
Other Works             : plop.bsp
Thanks to               : Ben Morris for Worldcraft. TEX for learning me to use WC. 
                        : The easyfrags from COMPUTERCAFEEN, COPENHAGEN for playtesting.   
                          
================================================================
                  
* Other Info *

There are two secret doors on the level. a shootable one in the coca cola room, and 
a button triggered one in the grenade launcher room. there is a hidden button behind the 
teleport in the grenade launcher room, behind the green armour.
There are no freaking power up's, becorse i don't like the idea of communist gay ppl. 
running around on MY level.

Shaft             :1
Rocketlauncher    :2
Grenadelauncher   :2
Super nailgun     :2
Super shotgun     :1
And a lot of nails and rockets.

* Play Information *

Single Player           : WHY???
Cooperative             : Nope, i don't really like other ppl.
Deathmatch              : Yes my lord (erhh.... about 12 start spots) 6 - 12 players is cool
Difficulty Settings     : No
New Sounds              : No dammit
New Graphics            : a couple of new textures
Sound Track             : 
Demos Replaced          : None
Source Included         : No, ask for it!!! (plop on irc undernet or cluster.fys.ku.dk #quake.dk)

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft v1,5b & wordpad
Known Bugs              : Um i dun think so
Brushes                 : about 1100
average leafs visible   : about 90
Construction Time       : 8 weeks, at about 5 hours a day.

Compile machine         : 266 mmx(3.5*75), 96 mb sdram  
BSP time		: 188 sec.
VIS time		: 953 sec.
LIGHT time 		: 414 sec.


* Running plop2.bsp *

Place plop2.bsp in quake\id1\maps\

start up QUAKE, start a multiplayer game and type CHANGELEVEL PLOP2 or MAP PLOP2

DM9.BSP is a NOT commercial product, so YOU are not supposed to make money
on this release without contacting the author.  
plop2.bsp may only be distributed provided this text file remains intact.
Producers of CD-ROM Rip-Off's MUST inquire to me if they wish to include
this file and the associated bsp on any over-priced, no-original-thoughts-for
themselves compilation. I will most likely let you put this on a CD just ask me
for permission.
 
