Paprika - April 1998 and beyond
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Title                   : Paprika
Filename                : paprika.txt  (this readme file)
                          paprika.bsp  (the level itself)
Author                  : Aardappel    (Wouter van Oortmerssen)
Email Address           : wvo96r@ecs.soton.ac.uk
Web Page		: http://www.ecs.soton.ac.uk/~wvo96r/quake/
Description             : DM map for 3-8 players ideally,
                          bunch of old rooms thrown together
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* Play Information *

Single Player           : well there are no monsters :)
Cooperative             : eh?
Deathmatch              : about 7 respawns I think
Difficulty Settings     : no
New Sounds              : no
New Graphics            : non-quake textures from here and there
New Music               : no
Demos Supplied          : no

* Construction *

Base                    : new level from old bits and pieces
Editor(s) used          : Qoole
Known Bugs              : clipping hulls of "round bit" are a bit shaky
Build Time              : about half an hour total
Texture Wad used        : textures from all over the place

Compile machine         : pentium pro 200mhz, 128Mb Ram
QBSP Time               : 11 minutes
Light (-extra) Time     : 2 minutes
VIS (-level 4) Time     : 18 minutes


Summary of the level
====================
This map had been sitting on my HD for ages, unfinished. It is just a bunch
of rooms which don't particularly match well. I finished it by chucking
in a recent (industrial style) room I did, and a weird round corridor I made
as an experiment ages ago. The corridor is one of those constructions
of mine which defies all rules of how to construct a quake level, but it
looks cool.

connectivity: rather poor but three cyclic teleporters connecting far
bits of the level patch it up rather nicely.

r_speeds: surprisingly, only 1 room has slightly above 500, the rest
are 200/300 ish.

playability: should be ok, some bits are a tad fiddly though.

there is:
1 QUAD
3 RL, 1 LG, 1 GL, 3 SNG
1 RA, 2 YA, 1 GA, 2 HH
a couple of health and ammo boxes scattered irregularly around the map


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* Copyright / Permissions *

You now the drill: don't tamper with the archive or anything in it. Cheers.
Distribution in any way is ok. Hey, you could even ask me :)


Wouter van Oortmerssen (aka Aardappel)
