NO MOVING PARTS - 29th November 1997

Neil McLachlan (aka radiOHead)

=========================================

Title                   : No Moving Parts
Filename                : NOMOVE.BSP
Author                  : Neil McLachlan
Email Address           : neilmcl@usa.net - please email me any feedback regarding this level - good or bad
		  
Description             : Er... A level. For Quake.

Additional Credits to   : id software
			  Ben Morris for WorldCraft.
			  Ken Alverson for WQbsp.
			  Antony Suter for rVis.
			  Tim Wright for ArghLite

Beta Testers		: Me and Adam. And some unlucky reaperbots.

=================================================================
This is my first level and is real basic. But it looks nice enough. It's best in GLQuake 
with r_wateralpha set to 0.3 and gl_polyblend off. At least I think so. 

r_speed numbers can get a bit high (still <500) - I haven't tested it on anything 
slower than a 166MMX w/3dfx, so if it's too slow on your system please 
let me know. I expect it will drag a lot on a 133 or less during rocket fights.

In the water, there is a drain at one end of the trench that takes you 
to a rocket launcher. At the other end of the trench is a teleporter to the same place.
The teleporter texture doesn't display - something to do with having a liquid 
texture inside a liquid. But the teleporter still works.
================================================================

* Play Information *

Single Player		: No
Cooperative             : No
Deathmatch              : Yes (6 starts)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No 
Demos Replaced          : None

* Tale of the Tape *

Base                    : New level from scratch
Editor(s) used          : WorldCraft 1.5b, WQbsp 1.65, rVis, ArghLite 2.0
Known Bugs              : Teleporter texture doesn't work underwater. Altogether 
			  may be a bit dark on non-GL systems.
Build Time              : Approx 1 month, 2-4 hours a day. Lots of learning time.
Texture Wad used        : Quake101.wad, Rogue.wad, Hipnotic.wad, Ikbase.wad, Zerstorer.wad.
Compile machine         : Pentium II 266mhz
			  64mb RAM 
			  Diamond Monster 3D 3dfx card

WQBSP Time              : 37 seconds
Light (-extra) Time 	: 69 seconds
rVIS (-level 4) Time    : 540 seconds 


* Copyright / Permissions *

(note that this legal gibberish was pinched from some-one else's text file
whose name escapes me but anyway thanks)

Copyright Notice: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 

This file (nomove.zip containing nomove.bsp, and nomove.txt), 
or any derivative works thereof, may not be sold or redistributed for profit 
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in commercially 
published compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 

This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a cd-rom
of any and all type. Certain companies (Actura and Head Games) tend to
'net scrape' and then profit from the work of others without obtaining
permission.

Please note that my use of the handle 'radiOHead' is in no way an indication 
of any link between the author, Neil McLachlan, and the band, Radiohead.

The band Radiohead is very cool. No doubt they feel the same way about me.

Anyone who objects to my use of the name and has legal powers to do something 
about it can threaten me and I will cry. If anyone in Australia sees 
radiOHead playing on a server, please feel free to kill me.


