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Title                   : Palace of Nestor
Filename                : nestor.bsp
Author                  : friday jones
Email Address           : fries@hog.net
Description             : This is an original deathmatch level for Quake2.
Additional Credits to   : The people at ID Software for bringing us Quake II.
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* Description *

Nestor was a Mycenaean king who was a contemporary of Hector and Achilles.
His palace is one of the best-preserved in modern times.  This map, made
for deathmatch play, is a loose interpretation of Nestor's palace made 
from floor plans available today.  This may be the flattest Quake2 map
ever created, because all of the action happens at ground level.  

* Setup *

Unzip NESTOR.BSP to your \Quake2\Baseq2\Maps directory, and all the 
files ending with .WAL to your \Quake2\Baseq2\Textures directory.  If
you don't have these folders already, create them.  Once you've begun
a Quake2 deathmatch in from one of the default deathmatch maps, open the
console and type MAP HIGHIRON.  Any other systems running Quake2 in your
TCP/IP LAN will automatically download these files as soon as they join
the server you started.

* Play Information *

Single Player           : Yes, but just for checking things out.
Cooperative             : No.
Deathmatch              : Yes.
3Wave CTF               : No.
CD Track                : No.

* Construction *

Base                    : Original map.
Editor(s) used          : QED2
Known Bugs              : Ancient Greeks didn't have firearms.
Build Time              : Three or four days of part-time labor.
QBSP3 Time              : 20 seconds.
QVIS3 Time              : 2 minutes, 25 seconds.
QRAD3 Time              : 20 minutes, 4 seconds.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels (just give me credit).
