The Labyrinth: a Quake DM Level	  *UPDATED VERSION*	
	by 	
      Gonzoj

	Stuff
================================================================
Filename                : maze.bsp (Labyrinth is too long for Quake)
Author                  : Gonzoj (not Gonzo, that Quake news guy)
Email Address           : gonzoj@gonzaga.org
Description             : The Labyrinth: the mythological quandry of 
			  passageways and turns; the best maze ever.
                          Now it's a DM level for Quake.
			  Trust me, this is a REAL maze and makes for cool
                          deathmatch.  

Additional Credits to   : to the Quake Workshop Mailing list including
                          such cool people as: J. Lowell, A. McIntyre, 
			  N. Weer, T. Eichiman, A. Church, DEAD MEAT, 
			  R. Shifflett, M.R. Smith, Somers and everyone else 			  on the list that I forgot.  Cheers goes to iD for
			  making Quake.  Also to J. Mavor for making Thred, 			  which, by the way, is the best editor.


          More Stuff             
================================================================

| Play Information |

Single Player           : No (unless you're *really* bored)
Cooperative             : No one plays this so... NO
Deathmatch              : YES
Difficulty Settings     : take a wild guess...NO
New Sounds              : I don't know Quake C
New Graphics            : same thing as above
New Music               : ditto here too

| Construction |

Base                    : All by myself
Editor(s) used          : one bonified Thred
Known Bugs              : Sometimes you respawn near your backpack, but this 
			  not caused by the DM starts being out of place.                            Remember, this only happens sometimes, usually
			  around the lava.
Build Time              : a week and a few days (plus 3 days for the revamp)
Texture Wad used        : Medieval

QBSP 256 Time           : 3 hours, 34 minutes, and 25 seconds
Light Time              : 1553 seconds 
RVIS Time               : 602 seconds

| Other stuff |
E-mail me if you like it.  Comments, questions; just e-mail me.

| Copyright stuff not to mess with  |

Authors MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed freely over the Internet and/or BBS systems as long as this text file is included with the .bsp file.
NO ONE is authorized to put this BSP on any CD or distribute it in
any way without the written permission of the author (Joseph Gonzales) with the exception of the Quake Workshop's pak files and Walnut Creek CDROM.
This level is Copyright  Joseph Gonzales (aka Gonzoj), 1997.

+++++++++++++++++++++++++++++
  Updated from Beta
+++++++++++++++++++++++++++++
        * MORE weapons and armor; all the armors, and everything but the LG
        * Faster game speed; upper room lag reduced, mazes sectioned of
        * Power-ups added; quad damage, ring of invisibilty
        * Reapers now explore the mazes more often since there are more goals           to go to (i.e., weapons, armor)
        * Better DM starts; problem w/respawning near your last death                  reduced, it still happens a *little* bit, but not nearly as much
        * Teleporters are removed and replaced w/a winding staircase, which             is much better
        * 2 new sections have been added to the upper room, including a                 Quad area, and a weapons room 
        * Map is darker, which I originally intended
        * Torches are put nearer to the walls; before, they looked like they 
          were floating in space
        * Overall gameplay is better; now you have reason to go into the               mazes, because there is more stuff, instead of just staying in the 
          upper room
        * Map title now shown in status bar, instead of "Entering THREDLEVEL"

-----------  ---------    ---    --  ---------    --------   --------
|            |       |    |  \    |          /    |      |       |
|     ___    |       |    |   |   |         /     |      |       |
|      |     |       |    |   |   /        /      |      |       |
|------|     |-------|    |   |--/        /----   |______|   ____|    
                                                                      