===============================================================================
Title                   : DooM II Map01
Filename                : Map01.BSP
Version                 : 11/09/96

Author                  : Matthias Worch
Email Address           : matthias.worch@uni-essen.de

Misc. Author Info       : (Co)Author of The Troopers' Playground, Memento
                          Mori 2, Requiem...
                          The Armagedon series for Quake
                          Langsuyar on #quakeed
                          For more information visit my homepage at 
                          http://www.geocities.com/hollywood/7766/quake.htm

Description             : Yet another conversion of DooM II Map01. 
                          
                          I've taken a look at all the Quake conversions of 
                          Map01 that can be found in the net, but none met 
                          with my (high) demands on quality: Awfull texture
                          setting, no alignment, items falling out of the
                          level, no vis information and fancy lightning that 
                          makes your eyes tear, especially in DM.

                          This level is also using the Quake recources, of 
                          course. But I have tried to recreate the original
                          feeling of the Entryway, using appropiate textures
                          and a balanced lightning as it is (has to be) in 
                          DooM.
                         
                          The architecture is 100% - but I had to make some
                          decisions regarding Quake's feature of jumping:
                          You CAN jump on the "plasma-platform" from any 
                          direction. (if you know, how.) What's the point of 
                          having to jump on it from a certain angle when in 
                          DooM everybody gets it from where he wants? The door 
                          to the rocket-launcher is opened when opening the 
                          door to the courtyard, so somebody has to use the 
                          elevator before :>
                          You CAN jump through the window to the outside as
                          well - making it so high you can't does also mean
                          ruining your view outside.
                          But what is most important: you CAN jump up onto 
                          the "chainsaw" platform when having enough pace -
                          I thought about changing this by either shrinking
                          the arrow-stairs or making the platform higher, but
                          many ppl are using a higher maxspeed of about 400 
                          to make the movement more DooM-like, anyway, so what
                          is the point? Making the platform so high that you
                          can't jump on it even with "sv_maxspeed 500" would
                          mean a different room. If you don't like this just
                          take away the weapons lying up there by changing the
                          map file or decrease the gravity.

                          What can't be done 100% is the things placement, of
                          course. I have done it as I think it is best.
                          If you disagree you can change the layout by using
                          the map file I have provided - for more information
                          read below.

Additional Credits to   : id, the authors of Quest
===============================================================================

* Play Information *

Game                    : Quake
Single                  : Yes, but...
Cooperative             : No 
Deathmatch              : Yes, 4-8 dm starts
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : No

* Construction *

Base                    : new map, layout taken from D2 Map01
Build Time              : two days
Editor(s) used          : Quest, MS-DOS edit 
Known Bugs              : None, this is quality

* Changing the weapon and dm starts layout *

You think the grenade-launcher would be a more appropiate replacement for the
plasma gun? You would like a quad-damage where the BFG usually lies? No
problem!
With this level comes a file called "map01.map" which contains all entity
information of this level. You can change it with your text editor, the
format is self-explaining.

To apply the changes you have made you need QBSP, which can be found in the 
internet, compiled for nearly every OS.

Copy both map01.bsp and map01.map into the directory where qbsp stands and
type: "QBSP -ONLYENTS MAP01".
Don't forget the -onlyents option, otherwise qbsp will try to recompile the
whole level!

You do not need to use light and vis on the level again (actually you mustn't).

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic format that is sold for money without my explicit 
written permission! 

If you want to include this level with a noncommercial DM compilation please
ask me FIRST!

You MAY distribute this BSP through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.

* Where to get this map *

ftp.cdrom.com and mirror sites.

