9/28/97
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Title         		: Lusus Naturae <==Latin for Freak of Nature :)
Filename      		: lusus.bsp
Author       		: Tony Boyer
Email Address  		: Frogger@mindless.com or 
			  Tony_B@tech-center.com
Misc. Author Info	: Earlier works include - 
			   kinghill.bsp (King of the Hill)*
			   playpnd1.bsp (Frogger's Playpond 1)*
			   playpnd2.bsp (Frogger's Playpond 2)*
			   tarmpit.bsp  (Thor's Armpit)*
			   blister.bsp  (Blister)
			   blister2.bsp (Blister2)
			   azcap.bsp	(Azcapotzalco)*
			   crynblla.bsp (Crynballa)*
			   proem.bsp	(Proem)*
			   gibbet.bsp	(The Gibbet)*
			   * denotes deathmatch only

			  Projects in the works:
			  =========================================	
			  -several levels for the upcoming Quake's World 
			     Total Conversion (http://members.aol.com/temporalq/)
			  -Altered Realities Partial Conversion
			  
			  In my spare time I work for the US Navy as
			  an Avionics Technician 1st Class with heavy
			  amounts of computer and electronic experience 
			  (I'm getting out after 11 years
			  in November, so I'm pouring on the 'Find a
			  Job' bits when I can ;) )

Description		: This level started initially as a possible single player base level
		 	  for use in the Quake's World Total Conversion, but I found that the
			  level turned out to play well as a deathmatch level, and that's how 
			  the level evolved. I've tried to gear the level towards the mouser's
			  out there, and I think I did a fairly decent job. The level has a 
			  fair amount of weapons/ammo placement, and has been limited to just a
			  couple of special powerups...just the quad damage and ring of 
			  invisibility.
			  

			                           
Addtl Credits to  :  	*The guys at id for creating such
			 incredibly expansive games such as 
			 Quake
			*Worldcraft, for such an awesome 
			 editor
			*Eternity Game Design - being apart of this
			 group has inspired my creativity in so many 
			 ways that I can't pull myself away from the
		 	 computer ;)
			*And most of all, my wife, for
			putting up with my very annoying
			habit of saying "In a minute..."
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* Play Information *
Single Player           : Yes (For looking around)
Cooperative             : No
Deathmatch              : Yes (Ideally for matches of 4-6
			  people)
Difficulty Settings     : Not in DM without a QC patch ;)
New Sounds              : No
New Graphics            : No
New Music               : Hell no, go get your own damn cd
			  ;)
Demos Replaced          : None

* Construction *

Base                    : built from scratch
Build time              : a couple of weeks, on and off
	QBSP		: 363 seconds
	Light (extra)	: 480 seconds
	Vis (level 4)	: 694 seconds

	               	  Yet another level that I mapped out
			  while I was at work...
Editor(s) used          : Worldcraft 1.1a
Known Bugs              : none known
Installation            : 1. put lusus.bsp into your
			     Quake/id1/maps directory
                          2. start Quake
	  		  3. bring down console
	  		  4. type  map lusus

Modification History	: 28 Sept 1997 - Version 1.0 (Proem.bsp)
			  released to ftp.cdrom.com, Altered
			  Realities site
			  

COPYRIGHT NOTICES and PERMISSIONS

This level is copyright 1997 by Anthony Boyer.  Permission to 
use, copy and distribute unedited copies of this file 
-- lusus.zip -- is hereby granted, provided that no fee is 
charged for the use or availability of this file (other than 
the normal connection costs for on-line services, if applicable). 
The above copyright notice and this permission notice must be 
left intact in all copies of this file.

Commercial distribution of this file, in whole or in part, 
requires prior agreement with the author. Commercial distribution 
includes any means by which the user is required to pay either 
for the support (e.g. book, newsletter or CD-ROM) or for the file 
itself.  Unauthorized commercial distribution is prohibited.

If you wish to commercially distribute this file, note the 
following:

(1)  This file contains intellectual property (including, but not 
     limited to, textures and other artwork) owned solely by Id 
     Software (www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  The author does not have authority 
     or permission, either expressed or implied, to grant usage 
     of Id's copyright, and, by granting permission to use this 
     level in a single commercial release, does not claim or 
     waive their rights thereby.

(2)  Permission is granted by the author for the one-time 
     commercial distribution of this file if all of the following 
     conditions are met:

     (a)  The author is notified by email prior to the file's 
	  inclusion on any commercial release;
     (b)  The author is provided with one (1) "contributor's copy" 
  	  of the finished product upon it's release.  Said 
	  "contributor's copy" is to be sent to the author using 
	  the shipping address specified by the author in his/her 
    	  reply to the publisher's initial email notification, 
	  and is to be provided at no cost to the author;
     (c)  This file (including this copyright notice) is not to be 
 	  modified in any way, and shall be distributed as the author 
	  intended;
     (d)  The author retains all relevant and proper copyrights to 
	  this work both prior to and subsequent to the commercial 
	  release of this file.

(3)  By requesting a shipping address from the author, the 
     publisher signifies acceptance of, and agrees to abide by, 
     these conditions. By returning a valid shipping address to 
     the publisher, the author thereby grants the publisher one-time 
     usage of the author's copyrighted work for commercial purposes.

Thank you for your interest in this work.

* Where to get this WAD *

FTP sites:	ftp://ftp.cdrom.com/pub/quake/levels/deathmatch/j-l/lusus.zip

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