25. March 1998
_______________________________________________________________________

Title                   : Quaking Ledges
Filename                : Ledges.zip
Authors                 : Klaus Breuer & Mark K. Gresbach Jr. (see Info below)
Email                   : sz0759@rrze.uni-erlangen.de 

Description             : Some time ago, a chap called Mark. K. Gresbach Jr. created
			  a map for DOOM I, calling it LEDGES. It became rather
		   	  famous rather quickly - not because of its textures (which
                          were not terribly hot) but because of its brilliant layout.
			  One of ids map designers called it his very favourite private
                          level - high praise indeed.
                          
                          I have ported it straight to Quake II, not daring to change
                          anything, although the map can play slow (see Info below). 
			  The only changes are in the textures (of course) and the 
			  weapons (using all of Quakes weapons).
			 
Thanks to         	: id, who are really great at customer relations :)
			  Mark K. Gresbach Jr.
			  Wendy Leighton, for giving me lots of free time...
______________________________________________________________________

- Playing Info -

Level Name              :  Quaking Ledges
Single Player           :  No
Cooperative 2-4 Player  :  No
Deathmatch 1-8 Player   :  Yes
Difficulty Settings     :  none implemented

- Construction -

Base                    : Original
Editor(s)               : WorldCraft v1.6 (great except for the abdominable speed)
Known Bugs              : None 
Build Time              : Two days
Build Comp            	: P200/64
bsp time		: 9s
vis time		: 704s
rad time		: 1672s

Solids			: 274
Faces			: 1655
Point Entities		: 88
Solid Entities		: 8

_______________________________________________________________________

- Info -

Normally, I wouldn't release a map with such a shockingly high r_speeds count.
(On anything below a P166, this should run rather slowly, I'm afraid). However,
playing the map with two others, we had a lot of fun and thus I'm releasing it
as is. After all, the layout (not mine, sigh) is amazing, especially for few
players.

I've tested this map with 8 robots (Eraser, much recommended), and had quite some
slowdowns on my p200/64MB/3Dfx - you have been warned.

If enough people are interested, I will release a 'pure' Quake II version of
this level - making the central aera MUCH smaller, partly overlapping the
rooms, and so on. Please let me know what you think.
_______________________________________________________________________

- Installation -

Unzip ledges.bsp to quake2\baseq2\maps. Create a maps directory below
baseq2 if neccessary.

Run Quake2, hit ~ and type in: map ledges

You can also use Dos Prompt with this command line: quake2 +map ledges

_______________________________________________________________________

- Copyright / Permissions -

According to the id License Agreement, no one is allowed to distribute this
work using any other means than the internet, and only for free.  Sorry.
 
Quake2 is a registered trademark of id software, Inc.