================================================================
Title                   : Blood ('Nuff said)         13/1/97 (Happy New year)
Filename                : KYSBLOOD.BSP   (All my levels have KYS
                                         at the beginning.)
Author                  : Kayos
Email Address           : steve@hmsg.gwent.sch.uk

Description             : Well, in one of my idle "can't be fucked to get out
                          of this damn comfy chair", I picked up PC-Zone (The
                          best computer mag in existence), and discovered
                          that not only do they have a fetish for Quake, but
                          they also have a fetish for Cakes. And there was
                          a small request for a cake-related Quake level.
                          Although I left the internet, and hence the Quake
                          scene, this was something I needed to do. So here
                          it is. A deathmatch level, with cakes. Not a lot
                          of them.. I kinda lost the plot and got more
                          concerned with making a damn good level than the
                          cake bit, and hopefully succeeded.
                          * STOP PRESS * There are no cakes. Sorry PC-Zone.

                          I have also done KYSENTRY, KYSENTY2, KYSENTY3 and
                          KYSDEATH. I even had a web page at one time.*sniff*


Additional Credits to   : ID Software, for Quake
                          Chris Cartello for Quest, which is now the best
                          editor even more than it was b4.. (BSP? eurgh.. ;)
                          
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* Play Information *

Level Name              : Blood
Single Player           : Well, it has an exit.
Cooperative 2-4 Player  : Nope..
Deathmatch 1-4 Player   : Of course. I even limited myself on brush count in
                          some rooms so it was fast to play...
Difficulty Settings     : No.
Anything else new       : One texture. The obligatory legal one. Cheers for
                          that Actura. (Bugger. Now I've got to wash my mouth
                          out with soap.)

Comments                : its all off-setted and scaled, all textured
                          right, a great deathmatch level playtested loads,
                          blablabla... and I'll be bringing out a
                          single player level soon. Rest assured that it
                          will be impossible, and only the creme de la creme
                          of quake players will do it without cheating on
                          nightmare. Well, if u don't set a challenge than
                          tell me an internet player that plays on his own?
                          ;)

================================================================

* Construction *

Base            : A depressingly black screen. 
Build Time      : coupla days. but don't let that fool u into thinking its
                  easy...
                  
                Qbsp-time             : 456secs
                Vis-time   (-level 4) : 16557secs
                Light-time (-extra)   : 314secs
                On a Pentium 100 running win95 with 32megs edo ram.

Editor(s) used  : Quest and MS-DOS Edit the best editors around...
Known Bugs      : Haha! none! makes a change on my part.. ;) (At time of
                  writing... last time i said that there was. But i play
                  tested this quite a bit with my bro.)
                  One small one... there is one part of the lev where you
                  can still get grey planes. Type "r_maxsurfs 1000" and
                  "r_maxedges 1000" in the console and then reload the lev
                  and you'll be ok. If you're that worried. Sorry bout that.
                  Believe me it was a lot worse. I scrapped the room and
                  started from scratch, but it was even worse so I went
                  back to this... I think it looks better anyway.


* Legal Stuff - Actura take note *

You may distribute this level and include it in any deathmatch compilation
etc., as long as you include my text file and give me credit. The .map may
be edited and compiled for internal use, but the modified level may NOT be
released without the author's expressed permission.
Actura are banned from having this level on any of there smelly CDs. Any
requests from them for my permission (yeah right..) will be flatly
denied (bwahahaha!).

* Where to get this MAP and my others *

ftp.stomped.com 
ftp.cdrom.com

* FAQ - How do i run a bsp? *

copy the .bsp into a subdirectory of id1 called maps,
ie c:\quake\id1\maps
then run quake.
go into the console by pressing the key left of the 1 key, and type in
"map xxx"
the .bsp extension should not be typed in, and neither the inverted commas.
Now u can't go wrong... ;)
