================================================================
Title                   : Knee Deep in the Undertow
Filename                : kneedeep.bsp
Author(s)               : Cornhead
Email Address           : cornhead@rednecks.com
Description             : DOOM2 style deathmatch level
			  constructed out of brick and mud.
			  Complete with DOOM teleporters.
Additional Credits to   : Valve and the Worldcraft people,  
		          everyone who still plays Quake1 and
			  of course, those freaks at id Software
================================================================

* Play Information *

Single Player           : yes, for just looking around
Cooperative 1-32 Player : no
Deathmatch 2-32 Player  : yes, 2-4 players
Difficulty Settings     : not implemented

New Sounds              : no
New Graphics            : yes, new textures
Sound Track             : track 9
Demos Replaced          : no

Comments                : Water-vised for Glquake, r_wateralpha 0.4
			  is ideal for this level. 

                          Find the *SECRET* room! And you shall
			  be rewarded with goodies and something
			  of mine. (hint: a push to a lone brick 
			  will reveal the gateway...)

                          Can't get to the red armor and rockets
			  next to the smash trap? Ever play 
			  Sonic the Hedgehog?

* Construction *

Base            : New level from scratch
Build Time      : a longass while
System Used     : Pentium 166 w/32 megs of ram          
Compiling time  : 1hr 27 minutes 

The texture WAD I used was created by me and is available at:
ftp://ftp.cdrom.com/pub/quake/graphics/texture_wads/cornwad.zip 

Editor(s) used  : Worldcraft 1.5b, Adquedit v13

Known Bugs      : One teleport spits you out further than it 
		  should.

* Feedback * 
 Fell free to e-mail me with questions, comments, or whatever.

* Copyright *
 You may dissect, reverse engineer, tweak and hump this .bsp to 
your liking. If you choose to extract the big texture that isn't
included with corn.wad and plan to use it, please e-mail me and
tell me what'cha gonna do with it. Give me credit if you use my
texture wad! You actually read this far? Sheesh.