24th August 1997
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Title                   : Infernal Ramps
Filename                : IRamps.bsp
Author                  : Simon "Cassio" Cassinelli
Email Address           : cassio@inrete.it
Home Page               : http://www.geocities.com/siliconvalley/heights/1587/
Other Maps by Cassio    : The Flood
                          War at Cassio's
                          Simon's Arena 
                          Check my Home Page for new maps!

Description             : This is a medium sized deathmatch map. I chose the metal style
                          create a very nice room complex. There are lots ramps, stairs and 
                          lifts, and the map is plenty of mortal traps (!!). I put in all 
                          weapons but the rocket launcher and the lighting gun, that IMHO are too
                          strong in this map. There's also a Quad Damage and a Pentagram of 
                          protection, but the first is "protected" by a trap, and the second is 
                          not that easy to reach if the room is full of competitors...
                          Now all you have to do is ejoying yourself fraggin' friends and looking
                          for the buttons that make move the squishing machines... ;-)

 
Additional Credits to   : Id Software for Quake
                          Ben Morris for Worldcraft
                          Don Rhodd and Yojimbo for testing
                          


================================================================

* Play Information *

Single Player           : No... but if you want to see it, there's also a single-play start
Cooperative             : No
Deathmatch              : YES! 16 deathmatch starts!
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft
Known Bugs              : None.


Build Time              : A pair of weeks, up and down...

Texture Wad used        : Quake101.wad

Compile machine         : P200 32Mb Ram
QBSP Time               :   2 min
Light Time              :   4 min
VIS (-level 4) Time     : 111 min

Brushes                 : 660
Entities                : 212
Models                  :  38


* Legal stuff *

Authors MAY use this level as a base to build additional levels.
I didn't add the MAP or RMF files to reduce the zipfile's size, but if you want them you only
have to ask :-)

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

