Tuesday 1st April 1997
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Title                   : Ingmap 1
Filename                : ingmap1.bsp
Author                  : Alan David Ingham
Email Address           : ai4088@bristol.ac.uk  **(see end notes)**
Description             : Not based on anything. Off the top of my head.
                          My first attempt at a level.
Additional Credits to   : ID for Quake, Ben Morris for WorldCraft,
                          whoever wrote my QBSP, VIS and LIGHT.
                          Demis Hassabis, Owen Hayward, Sarah Joffe,
                          Chris King and Alex Russell for testing and
                          suggestions.


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* Play Information *

Single Player           : No    (unless you just want to look around!)
Cooperative             : No    (there are no coop starting points)
Deathmatch              : Yes   (there are 16 dm starting points)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft
Known Bugs              : None that I know of. Let me know.
Build Time              : Too embarrassed to admit!

Texture Wad used        : Wizard

Compile machine         : P166 16Mb     (Yes, it took a while to compile!)
QBSP Time               : approx 8 minutes
Light Time              : 851 seconds
VIS (-level 4) Time     : 86586 seconds

Brushes                 : 946
Entities                : 263
Models                  : 26


* Other Info *
As I am a student, my email address will change after summer 1999. However,
if you need to find me, do a search for "Alan David Ingham" at Four11 on:
http://www.four11.com - you'll find my up-to-date details there.

Although this is my first level, I would like to think I put some effort
into it. Constructive criticism welcomed. I know that some of the textures
are a bit dodgy - as in they do not appear to be mapped correctly in some
areas. This was mainly due to me rushing towards the end and just wanting
to complete the level.

In the large arena, the r_speeds count went a bit high for my liking, but
there didn't seem to be any grey planes or disappearing objects. However,
if someone finds anything that retards this level's playability, get in
touch with me and I'll re-investigate. I'll put more thought into my next
level.

Please feel free to email me if you like/hate this level.



* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels. A credit
would be nice too though! ;-)

This BSP may be distributed over the Internet and BBS systems. Magazine
coverdisks also permitted. If you want to put this BSP on a commercial
compilation I'd rather you let me know first, but feel free anyway.

Ingmap1.bsp must travel with Ingmap1.txt in distribution.

