3/23/97
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Title                   : gdm1.bsp
Author                  : Goblin
Email Address           : showcas2@ix.netcom.com
Homepage                : Clan 86 - http://www.ziplink.net/~redneck/page2.htm

Description             : Vertical design with plenty of walkways and "murder holes".
			  All major weapons, and enough ammo. No health or power-ups.
			  This should make for more "strategic" play. 
                          
Other Works             : None to date
Thanks to               : id Software for the game. Ben Morris for the excellent
			  Worldcraft, The Forge for WC info and tech stuff. 
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* Other Info *

This level is based on a map by Milo Casali, of "Final Doom" fame. I built this map to work
with R-speed and vis concepts before moving on to more complicated structures.  Be aware that
the light fixtures in tight spots could hold you up. I dicovered this during the final
playtesting, downsized the ones at the ledge overlooking the lower pool. This map generates
an average of 60+ frags per player, so don't be put off by the fact that there is no health
or power-ups! Reapers are deadly in this map. Have Fun. 

* Play Information *

Single Player           : Only for a look-see
Cooperative             : No
Deathmatch              : Yes (6 start spots)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Sound Track             : Track 6
Demos Replaced          : None
Source Included         : No
Exits To                : Not Set

* Construction *

Base                    : Built from scratch *see other info*
Editor(s) used          : Worldcraft v1.2
Known Bugs              : None
Brushes                 : 919
Construction Time       : 1 week 4 hrs. a day for first pass build.
Authoring Sig           : Present

* Running gdm1a.bsp *

Place gdm1a.bsp in quake\id1\maps\

From your quake directory type:

quake +map gdm1a


gdm1a.bsp may only be distributed provided this text file remains intact.

What side was that Private Pyle?


 
