19th July 1997
================================================================
Title                   : The Flood
Filename                : Flood.bsp
Author                  : Simon "Cassio" Cassinelli
Email Address           : cassio@inrete.it
Home Page               : http://www.geocities.com/siliconvalley/heights/1587/
Other Maps by Cassio    : War at Cassio's
                          Simon's Arena 
                          Check my Home Page for new maps!

Description             : This is a medium sized deathmatch map for Quake.
                          There's a big central courtyard, with several rooms all around.
                          The lower part of the map is flooded (from here the name of the map),
                          so that you have to mix different fight styles. I put there all the
                          weapons, some ammo, a lot of medikits, and also a Pentagram of 
                          Protection. There are 9 Deathmatch starts, but I tried to play vs. 16
                          Reaper Bots at the same time without big series of Telefrag.
                          What I can still say? If you like my prevous maps try it, 'cause this
                          is the best thing I've ever created!
                          If you have comments, suggestions, or other, you know my address!
                          

Additional Credits to   : Id Software for Quake
                          The Thred team, for their fantastic editor
                          The Stoneless team
                          All my friends, for the free beta-testing! (Hello to all!)




               Check out the Thred homepage at:
              http://www.visi.com/~jlowell/thred
================================================================

* Play Information *

Single Player           : No, but I also put a Single-Play Start, if you want to see the map.
Cooperative             : No
Deathmatch              : Yes! 2-16 players
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Thred. Stoneless to align some textures.
Known Bugs              : Sometimes, in the central courtyard, jumps on that horrible grey...
                          I tried to semplify the room, but I can't more than this... :-(
                          However, with the VIS at level 4, it's a quite rare thing...
Build Time              : A Week, more or less... ;-)

Texture Wad used        : Metal
Compile machine         : P5 200, 32MB RAM, Mystique 4Mb
QBSP Time               :   88 sec
Light (Extra) Time      :   45 sec
VIS (-level 4) Time     : 2703 sec

Brushes                 : 433
Entities                :  92
Models                  :   1

* Other Info *
If you like my style, you can find some other maps by me at my home page. I don't know if I'll
manage to keep all of them avaiable on the web. If you are interested and don't find some,
contact me freely.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels. I didn't add the .MAP file to
this .ZIP for space problems. If you want it, contact me!

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

* THRED LISCENSE INFORMATION *

This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.