File Name:  Fielddm.zip
Title:  "Field of Deathmatch"
Author:  Elfrink
Author e-mail:  mtait01@mail.coin.missouri.edu
Editors used:  World Craft - THE Quake editor!

About the Author:  I have created many DOOM levels using 
DEU, but you won't find them because I never uploaded 
them.  If you are interested in them, I could send them 
ta you via e-mail.  This is my first Quake level I'm 
uploading.  My next project may be a cooperative level, 
with a city theme, and multiple exits, and a huge city 
layout.

Methods of play:  Deathmatch, DEATHMATCH, DEATTHMAAATCH!
16 deathmatch spawn spots.  I could only find 8 
desirable locations, so I positioned 2 in each location, 
one above the other.  This prevents a lot of 
telefragging, especially with 16 reapers/players.

Description:  A large field open to the sky, with 
several structures on it.  Plenty of ammo, because it is 
hard ta hit a good player who is running around on the 
field.  No invulnerability, but I did include a Quad 
damage, and the lightning gun.  The lightning gun's 
range isn't very far, perspectively.  I also included 
a ring of shadows that is kind of hiding, but not 
secret.  Great for play with reaper bots, 4-8 do the 
trick.  I tried ta make it so dat you had ta be good ta 
get da Quad damage, or lightning gun.  If you see 
somebody making a run for it, pull out your shotgun, and 
blow his legs off.  The regular shotgun is fairly 
effective in this level, but no matter where you start, 
you fall on to a weapon.

Known bugs:  If you die towards the outside of the 
field, rather than the center, the sky appears 	grey.  
Also, some nailgun ammo, and cells dissapear if viewed 
from a goofy angle.

Legal Crap:  If you distribute this level, please 
include this readme file, unmodified.  If you want the 
map, or rtf file for this map, e-mail me.

I'd be happy ta hear any comments ya have.

PLAY FIELDDM NOW!!!!