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Title                   : Freehand Jello Deathmatch 1
Filename                : FHJ_DM1.BSP
Date of Release         : April 21, 1997
Author                  : Jack Chatterton-Papineau
Nick                    : Freehand Jello (FHJello[CJ])
Email Address           : jackp@kcmo.com
Home Page               : http://www.geocities.com/SiliconValley/7209
Clan Affiliation        : The Cult of Jorj [CJ}
Description             : 2 - 3 player deathmatch.  Any more causes lots of
                          telefrags, and not enough weaponry.  The lack of
                          healthboxes is NOT a design flaw, it is done to
                          make gameplay faster and more exciting.

                          I know of 4 visible seams, and 1 badly aligned
                          texture.  I couldn't help these due to my map
                          design program.  I have however tested it
                          extensively with reapers, and there are no problems
                          with getting stuck in walls or anything.  Also, I
                          vis'd it at level 1, so there should be NO lag :-)

                          Finally, two little hints: There's a rocket
                          launcher in the slime, and people with rockets tend
                          to kill themselves. 
                          
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* Play Information *
Game                    : Quake
Single Player           : No (no enemies, no exit)
Cooperative 2-4 Player  : No  
Deathmatch 2-16 Player  : Damn straight! (2-3 players recommended)
Difficulty Settings     : No
New Textures            : ? (I keep everything in a big WAD, I usualy don't
                          know if a texture is from id or from somewhere
                          else)
Exit                    : No
Intermission Camera     : No

* Construction *
 
QBSP                    : ~60s
Light (extra)           : 96s
Vis (level 1)           : 341s
Editor(s) used          : Qoole, QMap
Paint Programs          : none
Credits                 : id.  Makers of Qoole (I'll register some day.
                          Really.).  Makers of QMap (sorry, switched to Qoole
                          mid-project).  Eric Hoch (Locke) for his maping
                          advice

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