
                 
}---------->(((>----------< Electric Fish >----------<)))<----------{

			Date: 20th of April, 1999
		       Title: WhiteChocolateSpaceEgg
		    Filename: efdm10.bsp
		        Game: Quake 1
		      Author: Mr Fribbles (Van Ricketts)
		       Email: fribbles@planetquake.com
		         ICQ: 1952617
		   Home Page: http://www.planetquake.com/frib/


}---------->(((>----------< About The Map >----------<)))<----------{

Efdm10 is like an open air temple or something, the predominant colour
is white (duh :). I pinched most of the textures from Hexen2. I think
I've mixed some Celtic and Roman stuff together, I hope that's not some
kind of unforgivable sin, but it all works together nicely.

Whilst there's obviously a fair bit of white in the colour scheme, it's
not too monotonous... because those lovely Hexen2 textures seem to have
a lot of blue and purple in them too. Throw in the green grass, blue
water and cheery blue sky, and you've got (in my opinion) a quite
aesthetically pleasing map.

Recommended player load is 3-4 with dm1 rules, or 3-8 with dm3 rules.
It's pretty much made for FFA only though, I doubt if 1on1 would be
much good on this map. Probably too slow and indecisive for my liking..
who knows though, give it a go, especially if you like the cat-&-mouse
stuff.


}----------->(((>------------< Credits >------------<)))<-----------{

  David Jewsbury, as always, for Stoneless... THE Q1 level editor.
  Gibfactory, for his cool textures.
  Argh! for that nice light program.
  Tigger-oN for helping to convert the textures, and inspiration.
  Raven for the championship textures... pretty cool SP game too. :)
  Everyone out there that's still playing, making or reviewing Q1 maps
  or otherwise supporting the custom Q1 level scene. I'd like to see it
  kick on for a while yet. :)
  Liz Phair, for the name!

                
}---------->(((>---------< Play Information >---------<)))<---------{

Requirements:        quake 1.01 or higher
Single player:       Your mission, should you choose to accept it, is
	             to find the fish button. If you haven't found it,
		     you're not looking hard enough :)
Cooperative:         Ask your mates to help you look, or to help 
		     interpret the Delphic utterances coming from the
		     fish oracle. There's no coop starts though!
Deathmatch:          2-8 players... 8 DM starts
Difficulty Settings: no
New sounds:          no
New Graphics:        custom textures


}---------->(((>----------< Construction >----------<)))<-----------{

Base:               new map from scratch
Editor:             stoneless (v 1.01)
Other Utils:        ArghLite 2.0 by Tim Wright
Textures used:      lots from Hexen2, some from the Armagon wad, plus
	            Rstone60 and Rwood4 by Gibfactory
Build time:         1 week
Compile machine:    p120 32mb
Compile time:       Aout 45 mins all up. Doh!


}--------->(((>----------< My Quake Levels >----------<)))<---------{
                                                                      
		     Electric Fish Deathmatch One
 		     Electric Fish Deathmatch Two
                    Electric Fish Deathmatch Three
                     Electric Fish Deathmatch Four
			    Efdm5 - Vortex
			   Efdm6 - Gunmetal
 			   Efdm7 - Biohazard
			Efdm8 - Cryptosporidium
			Efdm9 - Tangerine Dream
		    Efdm10 - WhiteChocolateSpaceEgg

			 Fribdev1 - Powder Keg
		Fribweb1 - Webby's World Special Edition
	  Mrftig01 - Frib and Tigger-oN's arena (rocket arena)

	  All available from http://www.planetquake.com/frib/
	  plus ftp.cdrom.com and its plethora of mirror sites


}--------->(((>----------< Copyright Stuff >----------<)))<---------{

Authors may not use this level as a base to build additional levels.
You may NOT decompile the level into a .map file for any reason 
whatsoever.
You may modify the .bsp (adding bot route files, gl-vis it, replacing 
textures, whatever) for you OWN PERSONAL USE only; do not distribute 
any modified versions of this level.

You are not allowed to commercially exploit this level, i.e. put it on 
a CD or any other electronic format that is sold for money, without my 
explicit permission.
You MAY distribute this BSP through any electronic network, provided 
you include this text file and leave the archive intact.

Basically, please don't fuck with the map, and don't fuck ME around.
I put a lot of time and effort into creating these levels, for free;
all I ask for in return is a little respect and common courtesy.
