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Title                   : Dweller One

Filename                : DWELL101.BSP

Authors                 : Andy Olivera
                          The Dweller In The Celler(DooM version)

Email Address           : andyo@dgweb.com

Homepage                : The Resurrection Project
                http://www.geocities.com/Hollywood/4736/quake.html

Description             : The first in what will hopefully be a
                          long series of DooM level conversions.
                          This marks the beginning of the
                          Resurrection Project...

Additional Credits to   : Yahn Bernier for BSP
                          Michael Stokes for DooMTex
                          The Dweller for DWELLER1.WAD(DooM2)
                          Matthias Worch for the copyright text(from
                          BBELIEF.TXT)
                          God(the real One, not John Romero)
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* Play Information *


Level Name              : Dweller One

Single Player           : Yes.
Cooperative 1-32 Player : Yeah, right.
Deathmatch 2-32 Player  : Of course. Best for 1-on-1 matches.
Difficulty Settings     : No.

New Sounds              : No.
New Graphics            : Yes, DooM2 textures.
Sound Track             : 3, suggested for use with Iron Maiden's
                          Powerslave album.
Demos Replaced          : No.
.map   Included         : No. Available at the Resurrection page.

Software needed to play : Just Quake.

Comments                : I had just started playing QuakeWorld
                          fairly regularly(read: two hours a day)
                          when I realized how cool it would be to
                          play some DooM levels on the 'Net. I know
                          that ZDooM supports 'Net play, but it's a
                          pain. QuakeWorld is very easy. Originally,
                          I'd planned to convert all of DWELLER1.WAD
                          and release it as an episode, but doing
                          the converting took longer than I thought
                          so I decided to release them one at a
                          time. This way, I also won't be obligated
                          to convert another level from Dweller
                          if I feel like doing something else.
                          I think my first attempt turned out
                          rather well, don't you?

                          I tried to be as accurate as possible,
                          so everything is perfect down to the
                          pixel, as will be the case with all
                          future releases. The one place I didn't
                          quite do as well as I wanted to is in the
                          lighting department. I have to say that
                          lighting is deffinately the hardest part
                          of MAP building, but I did the best I
                          could. There are a few textures that I
                          didn't convert because I didn't want to
                          mess with splitting up the brushes. Can
                          you find them? Just something to do if
                          you get tired of killing your friends.
                          Unless you're looking you won't notice
                          it.

                          Some advice. Use GLQuake, because of my
                          lack of lighting experience. In normal
                          Quake(even in hi-res) you can pinpoint
                          the lightsources, but GLQuake blends
                          light much better so you don't see rings
                          of any sort. Enjoy!


* Construction *

Base            : DWELLER1.WAD MAP01 for DooM2. No base for the
                  Quake MAP and no rotten converters, either!

Build Time      : Three weeks.

Times & stats   :
                  System Used      : P133, 64MB RAM, Monster 3D.
                                     Compiled on same system, but
                                     upgraded to P300MMX Celeron.

                  Qbsp             : 00:00:10
                  Vis (-level 4)   : 00:01:17
                  Light (-extra)   : 00:01:04
                  Brushes          : 302
                  entities         : 266
                  miptex           : 39

Texture WAD used: DOOMTEX.WAD(built from DooM2)
                  QUAKETEX.WAD(built from the PAK's) for *TELEPORT

Editor used     : BSP v.92b
Known Bugs      : If I knew of any I'd fix them.

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-=[ Copyright / Permissions / Distribution Information ]=-

* Copyrights *

Dweller One is Copyright (c) 1999 by Andy Olivera.
Quake is Copyright (c) 1996 by id Software Inc.
The Quake logo and likenesses are trademarks of id Software Inc.
All textures contained in this BSP are owned by id Software. 

* If you want to put Dweller One on a CD *

You are *NOT* allowed to commercially exploit this pack, e.g. put it on a
CD that is sold for money without my explicit handwritten(!) permission!

Don't even think about mailing me something like "we want to include your
work on our CD, if you don't reply until a certain date we will take this as
your permission"!
Don't laugh, I've seen this before...

Sorry if the above sounds a bit harsh, but I don't want any level-author to
be screwed by CD publishers like Actura again. Most companies are fair, and
if you are one of these companies don't hesitate to e-mail me for further
distribution information.

* Distribution *

You are welcome to freely distribute Dweller One on a non-commercial base,
provided you do not change anything and leave the ZIP intact.
That includes the Internet, FIDO etc. - every media that can be accessed
without paying for it.
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