================================================================
Title                   : Deathmatch Inc. v.1.0.1 Beta
Date                    : 1/22/98
Filename                : office.bsp
Author                  : F. Miester & Canadian Bacon
Email Address           : Chewi.317@juno.com
Home Page               : it will be (in a month or too) 
                          www.geocities.com/quakedmi/index.html
Description             : A Small Office Leve with tons of weapons and 
                          hiding places.  Great for team play.  1st in 
                          a series of 10

Additional Credits to   : ID for Quake (DUH!)  And the makers of QuArK

================================================================

* Play Information *

REQUIRES AirQuake.

Single Player           : No
Cooperative             : YOu could
Deathmatch              : Yes, teamplay enhanced 12 players
Difficulty Settings     : Normal Settings
New Sounds              : No
New Graphics            : No, but will in upcoming versions
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quake Army Knife, Version 4.07
Known Bugs              : Walls are a little off...to be corrected
Build Time              : about 30 hours

Texture Wad used        : id.wad, rally.wad

Compile machine         : P166 w 16mb ram
QBSP Time               : abt. 10 min
Light Time              : abt. 30 min
VIS Time                : abt. 1 hour
Brushes                 : I dont know
Entities                : dunno
Models                  : none new.

* Other Info *

EXTRACT INTO THE QUAKE DIRECTORY


I need new Door graphics.. If you see any could you tell me where to get 
them.  You can send them but NOT to the above address. Email me and I 
will tell you where to send them.  I will put everyone's name that helps
me out (wheather I use the graphic or not) in a CREDITS section I am adding
to the level.

* Copyright / Permissions *

You may not use this level as a base for new maps unless you have 
prior permission from me. Copright 1998 

* You really did read this far? *