Monday, 1 August 1999
===========================
Title                   : Den's Haus 3
Filename                : DMHAUS3.BSP
Author                  : Dennis Katsonis
Email Address           : rotflol@hotmail.com
Homepage                : The Dk Shrine Home Page.                          
			  This is the homepage of the 20 level DOOM II wad I
                          made, and my other Quake and Quake II
			  levels, visit it!                            
			  http://www.geocities.com/TimesSquare/Ring/5078

Description             : A deathmatch Quake level, the third
			  in the Den's Haus series.
			  I am tired of deathmatch levels which are 
			  just too large for 1 on 1 games, 
			  so I made my own.  This is a very
			  small detailed level, so more than 4 is not
			  recommended.	You can play in single
			  player, but it's not really a single player
			  level.  This level is another house type
			  level, hence the name.  It looks medievil
			  on the outside, but egyptian on the inside.
			  I have paid a lot of attention to detail
			  in this level.

				Supports Transparent Water.		  

Additional Credits to   :    iD software for making Quake.
			     Ben Morris for Worldcraft.
			     Those who made the texture wads.
			     Anyone who put this level on thier site.                      
=================================================================
Other levels by Author:

		For Doom 1 (Boom)
			:BORAX4.WAD
	
		For Doom 2
			: DKSHRINE.WAD (20 level Doom 2 wad)
			: HOLYCOW!.WAD (Holy Cow!)

		For Quake 1
			:BORAX.BSP	(The Borax Factor)
			:BORAX3.BSP	(Borax 3)	
			:DMHAUS.BSP	(Den's Haus)
			:DMHAUS2.BSP	(Den's Haus 2)
			:MEDLAB.BSP	(Med Labs)
			:ASTRUS.BSP	(Astrus Base)

		For Quake 2
			:BORAX2.BSP	(Borax II)
			:HEAVYIND.BSP	(Heavy Industry)
			:The Ulysses Project (5 level unit)
			:HODE.BSP	(Home of Duelling Evil)
			:STARCITY.BSP	(Star City)
			:DKPALACE.BSP	(Den's Palace)
	
           
	* Play Information *
Single Player           : No, but there are monsters to shoot.
Cooperative             : No.
Deathmatch              : Yes, 2 to 4 players.  Designed for 2.      
Difficulty Settings     : No.
New Sounds              : No.
New Graphics            : No.

* About the level *

Base                    : New level from scratched record
Editor(s) used          : Worldcraft 1.6 Shareware, Tree QBSP 1.62, Arghlite v2.0,
			  Captivation Vis.
Build Time              : Total of several hours
Known Bugs              : No

Solids	 		: 1078
Point Entities		: 205
Solid Entities		: 2
Textures		: 46
Texture Wads Used	:Q.WAD ZERSTORER.WAD HEX2DEMO.WAD MARKSWAD.WAD			                          

Compile machine         : AMD K5-PR100, 32 MG RAM, Win 98.                          

QBSP Time                          : 105 seconds
ArghLight (-extra) Time 	   : 709 seconds
VIS (-level 4) Time                : 3376 seconds   

visdatasize:35611  compressed from 79700

DMHAUS3.PRT Size		   : 196547 bytes
DMHAUS3.MAP Size		   : 593539 bytes
DMHAUS3.BSP Size                   : 1132196 bytes (if it isn't, its been tampered with)
					

*Additional Information *

*	I love getting e-mail from people who tell 
	me what they thought of my levels, especially if they liked
	them.  If you like my level, try my web site 
	(address at top of text file) for more levels by me.

*	If you wan't advice or help with making Quake or Doom levels,
	I will be glad to help.  Just e-mail me, my address is at the
	top of the text file.

*	The BSP is large because there is lots of detail in
	the level, not because its large in size.

*	This level supports Transparent Water, type r_wateralpha X
	at the console, where X is the transparency you want.
	Values range from 0 (Totally transparent) to 1 (Not transparent).
	I recommend 0.4.  It is an advantage to be able to see through
	the water in this level. 

*	After the first compile I found that it ran slow, even after
	a full vis, so I put some vis blocking walls, and should run
	better.  There may still be some views where the framerate
	suffers.

*	Thanks go to those who created Captivation Vis, it is
	a great Vis program.  Its fast and tells you how
	long it has to go to completion.  I think you
	can download it at ftp.captivation.com.  The file
	is called FASTVIS.ZIP.

* Copyright / Permissions 

*Copyright Notice: You are free to copy this file for personal use, 
or to make it available for redistribution in its electronic format, 
provided that: (1) it remains wholly unedited and unmodified, (2) no fee or 
compensation is charged for copies of or access to this    file, and(3) this 
copyright notice and the following disclaimer remain attached.  I encourage
you to distribute this level by the means above.

Disclaimer: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO rotflol@hotmail.com

This file (dmhaus3.zip containing dmhaus3.bsp,and dmhaus3.txt),or any derivative
works thereof, may not be sold or redistributed for profit
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in
commercially published compilations (books and/or magazines).

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a cd-rom
of any and all type. Certain companies (Actura and Head Games) tend to
'net scrape' and then profit from the work of others without obtaining
permission.

I will personally make your life difficult if you exploit my work
for profit.


Stop reading now.
