Monday 23 November, 1997
===========================

Title                   : Den's Haus 2 
Filename                : dmhaus2.bsp
Author                  : Dennis Katsonis
Email Address           : rotflol@hotmail.com
Homepage                : The Dk Shrine Home Page.
                          This is the homepage of the 20 level DOOM II wad I
                          made, visit it!
                          http://www.geocities.com/TimesSquare/Ring/5078
Description             : This is my second deathmatch level. It is another
                          kind of house to slaughter your buddies in.  I
                          built it mainly for the occasional 1 on 1 games I
                          have.  Some of the Quake levels are O.K., but I felt
                          that I needed a small level so I could play 2 or 3
                          player deathmatch with fast paced action.  The
                          Quake deathmatch levels tend to be a little large.
                          This is not a 16 player fragfest level, as it really
                          is designed for 1 on 1 or 3 or 4 players.

                          SUPPORTS TRANSPARENT WATER!
                          There is no exit.  Use
                          the command CHANGELEVEL X at the console
                          where X is the map you want to change to.

Additional Credits to   : iD software 
                          Ben Morris for WorldCraft 1.6 shareware.
                          
Beta Testing Crew       : Me!

=================================================================


Other Levels by Author  : DKSHRINE.WAD for Doom II
                          BORAX4.WAD for Doom
                          HOLYCOW!.WAD for Doom II

                        For Quake
                        MEDLAB.BSP
                        DMHAUS.BSP
                        ASTRUS.BSP
                        BORAX.BSP
                        BORAX3.BSP

                        For Quake II
                        BORAX2.BSP
                        HEAVYIND.BSP
                        The Ulysses Project


* Play Information *

Single Player           : No.
Cooperative             : No.
Deathmatch              : Yes (2-4 players)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No.  Unless the new textures count.
New Music               : No
Demos Replaced          : None

* Tale of the Tape *

Base                    : New level from scratch
Editor(s) used          : WorldCraft 1.6 shareware
Known Bugs              : None.
Build Time              : Only a few hours, maybe several.  Not long at all.
Texture Wad used        : Q.WAD CZTEX.WAD MARKSWAD.WAD ROGUE.WAD HIPNOTIC.WAD
                          HEX2DEMO.WAD
Compile machine         : AMD K5-PR100
                          32mb RAM 
QBSP Time               : 41 secs
Light (-extra) Time     : 334 secs
VIS (-level 4) Time     : 753 secs

Brushes                 : 671
Entities                : 149
Models                  : 2
Textures                : 44

* Additional Information *

* Copyright / Permissions *

Copyright Notice: 



You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 
