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   WALNUT CREEK OP : THIS IS A DEATHMATCH ONLY LEVEL :)
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====================== General Info =======================
Title                   : Excessus
Filename                : DMA8.BSP
Date                    : November 28, 1997
Author                  : Carlos Sisi
Email Address           : sisi@iname.com
Other levels by author  : DMA1, DMA2, DMA3, DMA4, DMA5,
                          DMA6 and DMA7 (all available in
                          ftp.cdrom.com. Please note: the
                          four ones are in the deathmatch/
                          compilations/dmarenas.zip! Sorry
                          to all of you who asked!)

======================= Construction ======================

Base                    : New level from scratch.
Editor(s) used          : Worldcraft
Bugs                    : May be exigent with RAM due to
                          the long distance open areas,
                          but it is SMOOTH with 32Mb. Others
                          amounts i dunno.
Build Time              : About 3 hours to build the layout,
                          then 4 fours to add detail and
                          good looking light effects, 20
                          minutes to add stuff like weapons,
                          health and the like, and finally
                          3+ hours of deathmatch thingie!
VIS, light, etc         : VIS full and light -extra.
                          Who really cares about the time?

===================== Play Information =====================
Single Player           : No
Cooperative             : No
Deathmatch              : Yes!
Recommended # players   : 2/8

====================== Description ========================

I am very satisfied with the result of this map.
The inspiration came of my very own DMA2, because much
people was telling me that i had not profitted well the
awesome textures that the level had. Well.. With those
textures and some more, i have constructed this authentic
egyptian temple. It is a pain that Hexen2 is already
hanging around! ;)

The level looks pretty cool,  if not that play fantastically!
Includes all the secrets, traps and items that you were crying
for, and that circular and closed design that allows no player
to be lost without facing the others.

I had not the time to check it up in a real network with real people
-- like always do -- but the Reapers fighted so well i could not
hesitate to post this one without further checking! :) Its a
frantic gib fest, for sure!

Enjoy!!

Hint: The main waterfall is the "classical waterfall"... does this
say something to you?? :)

======================= Credits ===========================
Ben Morris, author of Worldcraft.

Mr. "Attitude", for saying that DMA4 is a real SHIT of a level!!!

Antonio Hilazo, for telling me how the whole serie looks on
GLQuake.... i have not seen GLQuake never and his advert may
interest you: all look and plays great except for DMA6 (damn,
the most voted one of the serie) who looks confusing... eeewww.

Rogue, for the textures.

I also wish to thanks Steve Polge for the awesome
Reaperbots, a vital part in the creation of this serie
of deathmatch levels since they are the current, official
alpha testers. Hurrah! :-) --- Big big thanks 2 u.

================= Copyright / Permissions ==================

You can use this file as a base to build additional levels.
If you have no access to any of those funny unbsp tools,
ask me at <sisi@iname.com> for the map file as i will be
happy to share it with you.

** PEOPLE WHO CAN DISTRIBUTE THIS BSP FILE **
- Walnut Creek, in any form they want (FTP,BBS,CDROM, or
  ten thousand kilometers of assembler writed paper ...),
  and all its associated sites apart from mirrors.
- Magazines Cover CDs
- Those uploading the BSP to any site, where people can
  download it again for free.
- Those giving the BSP file in any electronical form,
  just for free.
** PEOPLE WHO CANNOT DISTRIBUTE THIS BSP FILE **
- Everybody not contempled above. I mean: make no money
  with my work, fellow!