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     WALNUT CREEK OP : THIS IS A DEATHMATCH LEVEL :)
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====================== General Info =======================
Title                   : Four Souls Trapped
Filename                : DMA7.BSP
Date                    : October 26, 1997
Author                  : Carlos Sisi
Email Address           : sisi@iname.com
Other levels by author  : DMA1, DMA2, DMA3, DMA4, DMA5
                          and DMA6 (all available in
                          ftp.cdrom.com)

======================= Construction ======================

Base                    : New level from scratch.
Editor(s) used          : Worldcraft (luv it!!).
Bugs                    : Pretty sure there is none.
Build Time              : About 9 hours, but not sure.
                          Time flies with this thing!!! :)
VIS, light, etc         : VIS full and light -extra.
                          Do u really care about the time?

===================== Play Information =====================
Single Player           : No
Cooperative             : No
Deathmatch              : Yes!
Recommended # players   : 2/6 (recommended 4)

====================== Description ========================

Hmmm... number seven in the Deathmatch Arenas serie.

I was not meaning to post this level in the web, at last
not as the number seven in the Deathmatch Arenas serie,
because of what i was in mind when i first began to work
in the level and what it is now -- far too different
stuff. Well... i started a 4 players deathmatch session in
the office to test the new level (as i always do) and people
found this level way way cool. Hmm... they kept telling
that the level actually is strong on the gameplay part,
so here it is. The Official Deathmatch Arena #7 map. Wow.

I cant describe the scenario. It is something like a house,
a castle and a temple... sort of. All remixed up with
secrets, bonuses and weapons and stuff... and many deathmatch
entry points to avoid telefrag. I think u can enjoy this one.

Ah yes. People is telling me why i dont build up a level for
more than 8 players: bigger levels! Well -- i dont like
crowded maps. I have never been in a network deathmatch with
more than 8 players, and i dont really think my levels are
going to be so famous that they are going to be putted in a
internet server, so i will keep building levels for a maximum
of 8. Sorry! :)

======================= Credits ===========================
Ben Morris, author of Worldcraft.

Frank Beaumont, for saying that DMA6 is the best deathmatch
level EVER!!!! Hey, thank you guy!!!! :)

I also wish to thanks Steve Polge for the awesome
Reaperbots, a vital part in the creation of this serie
of deathmatch levels since they are the current, official
alpha testers. Hurrah! :-) --- Big big thanks 2 u.

Also, make sure you have the latest version of the coolest
bots EVER, the Reapers, available in this address. It has
at last a fake client stuff that allow bots to appear in
normal score, proper colors and names and a way long etc.
<http://www.btinternet.com/impaler/reaperfx.htm> At the
time of writing this, the patch actually has a few minor
bugs that can be, however, a bit annoying. Hope author
have fixed that by the time you download.

================= Copyright / Permissions ==================

You can use this file as a base to build additional levels.
If you have no access to any of those funny unbsp tools,
ask me at <sisi@iname.com> for the map file as i will be
happy to share it with you.

** PEOPLE WHO CAN DISTRIBUTE THIS BSP FILE **
- Walnut Creek, in any form they want (FTP,BBS,CDROM...)
- Magazines Cover CDs
- Those uploading the BSP to any site, where people can
  download it again for free.
- Those giving the BSP file in any electronical form,
  just for free.
** PEOPLE WHO CANNOT DISTRIBUTE THIS BSP FILE **
- Everybody not contempled above.

