====================== General Info =======================
Title                   : The Ancient Temple
Filename                : DMA6.BSP
Date                    : October 14, 1997
Author                  : Carlos Sisi
Email Address           : sisi@iname.com
Other levels by author  : DMA1, DMA2, DMA3, DMA4 and DMA5
                          (all available in ftp.cdrom.com)

====================== Description ========================

Phew... just a few days after i posted DMA5 and ive ended
up with this little piece of art, DMA6. Im specially happy
with this one: it may be the best deathmatch level of the
whole serie. Its actually a very playable level with
a carefully studied design, some nice arquitecture and
a circle structure to retain all the players face-to-face
and not get losen in a non frecuently visited place (i hate
this to happen in a deathmatch level).

I have tested this on a 5 players network and we had all
the fun i can dream of... We spent four hours gibbing and
trying to avoid the lava river that is the main feature of
this level. Beware of the lava waterfalls and study the
river course to figure out the secret areas! :)

Another thing just after i kiss u goodbye... this level
is specially playable with the always stunning Reaperbots.
I dont know really why, but they seem to be still more
inteligent here... maybe the items actually serves as
nav-buoys, or maybe the design suits fine for them! :)
Try it, and see...

======================= Credits ===========================
Ben Morris, author of Worldcraft.

Thomas Moeller for the cool lava waterfall effect. Thank you
for allowing people to use your cool textures, fellow!

David Ottval for the brick texture.

I would like to give an special *thanks* to all the people
that has mail me with cheers and kind words. Thank you,
guys, im trying to keep up the good work. :) And for those
saying my english is crap -- your right, it is! Im still
fighting with it :)

I also wish to thanks Steve Polge for the awesome
Reaperbots, a vital part in the creation of this serie
of deathmatch levels since they are the current, official
alpha testers. Hurrah! :-) --- Big big thanks 2 u.

======================= Construction ======================

Base                    : New level from scratch.
Editor(s) used          : Worldcraft (luv it!!).
Bugs                    : Pretty sure there is none.
Build Time              : About 9 hours, but not sure.
                          Time flies with this thing!!! :)
VIS, light, etc         : Have no idea of the time, but
                          all my levels are compiled using
                          light -extra and full vis.

===================== Play Information =====================
Single Player           : No
Cooperative             : No
Deathmatch              : Yes!
Recommended # players   : +4 till 8 good be a good figure.


================= Copyright / Permissions ==================

You can use this file as a base to build additional levels.
If you have no access to any of those funny unbsp tools,
ask me at <sisi@iname.com> for the map file as i will be
happy to share it with you.

This BSP file may be distributed over the Internet, and BBSs.
Those uploading this level to any FTP site or similar, have
to enclose this DMA6.TXT file intact. I have to give credits
to some friends that really deserves it, so DONT tweak.

Permission to distribute these BSP file on the Walnut Creek
Web/ftp site and on Walnut Creek CDROMs is hereby granted.

=============== DMA = DEATHMATCH ARENAS INFO =================
Many of you have been asking me for the promised level that
uses the Enviromental Patch to make falling snow as a feature.
I know i say this was going to be DMA5, but im still working
in the level. Its got to be an snowed abbey, and all i can say
is that it already look like those Daikatana pics that springs
everywhere in the Web. Thank you for ask, this makes me to work
happier! :-)