**** WALNUT CREEK OP: THIS A QUAKE1 DEATHMATCH ONLY LEVEL :) ****

======================== GENERAL INFO ===========================
Title                   : Still Another Abandoned Base :)
Filename                : DMA11.BSP
Author                  : Carlos Sis, aka "Excessus"
Game                    : Quake, DeathMatch only
Email Address           : sisi@iname.com
Other levels of author  : DMA1 through DMA11, and GLDMA1

============================ DESCRIPTION ========================

Deathmatch Arena #11!. This is my finest effort in the whole damn
DeathMatch Arena serie, and im not talking only about great looks
or gameplay... it has balance, great design, cool arquitecture and
some nice special effects to make this DMA11 the absolute winner
of the serie -- if i might say so, of course.

I have 12 Quake levels posted in the Web; did many Doom wads, did
some Heretic wads, and i have done a couple of Quake2 BSPs (and
already tweaked a bit with the Unreal editor), and despite all this,
i have tried more homegrown levels that you can see in a whole year,
so i know what makes a great level, and this IS! So if you are a
HUGE Quake fan like me, waste some time and download it right now...
you can always write to me saying that the level is not really THAT
great and i sux ;)

Anyway, if u need more specific info, i have to say that this 
little beauty uses only Quake2 textures, so you may consider it a
"spacebase" kind of level. By using Quake2 textures i have achieved
an awesome looking in Glquake (dunno why, exactly, though some ideas
springs in my mind) and an almost "new" feeling. Theres no traps nor
secrets this time (sorry) but it features some nice effects like
floating boxes (again, great in glquake), transparent water at no
hit speed by VISing it with BSP2PRT stuff, and explodable walls
without any disturbing PROGS.DAT (so you can use your fav bots;
this is always a priority to me).

Now... enjoy! :) and send me a nice email -- i love to hear from
you.

============================= CREDITS =============================

Ben Morris should be promoted to demigod by his work at Worldcraft.

Id software (oooh were not worthy) did THE multiplayer game; Quake.

[Lobo]Stepario: your Stepbots proved to swim better than any other
bot in this level. Hurrah!

I would like to thank Afro, Morticia and Smint; my Quake partners
and beta-testers since DMA9, and specially the first one, who is
my girlfriend too, for taking my Quake addiction so so great.

Antonio Hilazos, for hosting the *almost* whole DMA serie in his
quakeworld server at www.gamemaster.catworld.net hurrah!

========================= LEVEL INFO ===========================

Single Player Game      : Just to look around
Cooperative Game        : No point
Deathmatch Game         : Yes!
Recommended # players   : 2/4
Quake-c powered         : No
New textures            : Yes. Quake2 textures a-plenty.

======================= CONSTRUCTION INFO ======================

Base                    : New level from scratch
Editor(s) used          : Worldcraft, by Ben Morris
Bugs                    : None i know of -- massive testing
                          during a friday-night-4-players
                          party! :)


* Copyright / Permissions *

Authors may use this level as a base to build additional levels,
although i prefer you write your own levels completely from
scratch if you plan to post it in a FTP site. Anyway, i will
happily share the map file if you ask for it at my email address.

You MAY distribute this BSP, provided you include this file, with
no modifications, providing youll do it free of charges.  Only
Walnut Creek and cover CDs are granted to distribute this BSP.

* Where to get this BSP *

FTP sites: ftp.cdrom.com/pub/quake/levels/deathmatch.... etc!!
email: sisi@iname.com

